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! Character !! Move !! Description | ! Character !! Move !! Description | ||
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|{{SSBU|Banjo & Kazooie}} ||[[Rear Egg]] ||Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, | |{{SSBU|Banjo & Kazooie}} ||[[Rear Egg]] ||Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents. | ||
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|[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed. | |[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed. | ||
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|[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact. | |[[Bowser Jr.]]||[[Mechakoopa]]||Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an [[item]], and will explode on contact. | ||
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|[[Byleth]]||[Aymr]]||A slow but extremely powerful overhead axe swing. It has [[super armor]] during startup, can be reversed, and allows Byleth to drop through platforms while charging it. | |||
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|[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]]. | |[[Captain Falcon]]||[[Falcon Kick]]||Captain Falcon rushes forward with a [[flame|flaming]] kick along the ground. When used in the air, it travels diagonally downward. In ''Melee'', using Falcon Kick in midair causes Captain Falcon to regain his [[double jump]]. |
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