Shadow Ball: Difference between revisions
→Overview
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Tag: Mobile edit |
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When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows. | When a full charge is saved, both of Mewtwo's hands will constantly glow with dark power. In ''Melee'', only Mewtwo's left hand glows. | ||
Unlike most auto-charge moves, even when | Unlike most auto-charge moves, even when Shadow Ball is fully charged, Mewtwo will continue to hold it until the player releases it or cancels. In ''Melee'', a charging Shadow Ball does [[electric]] damage and traps an opponent upon contact; in ''SSB4'', it no longer has a hitbox while charging. Once fired, the ball will travel in a wave-like path, which can make it hard to aim but equally difficult to avoid. A fully charged Shadow Ball does heavy damage and knockback, and explodes on contact with a surface (though the explosion is aesthetic only and lacks a [[hitbox]]). | ||
The move has a considerable amount of recoil, especially when used in mid-air, so one must be careful not to use it too close to the [[edge]]. However, this can help with recovery if Mewtwo is facing in the opposite direction of the edge. The recoil causes Mewtwo to slide back about half the length of [[Flat Zone]] when it performs this move in midair but lands before the animation is complete. In later patches of ''Smash 4'', however, Mewtwo suffers less recoil than before. | The move has a considerable amount of recoil, especially when used in mid-air, so one must be careful not to use it too close to the [[edge]]. However, this can help with recovery if Mewtwo is facing in the opposite direction of the edge. The recoil causes Mewtwo to slide back about half the length of [[Flat Zone]] when it performs this move in midair but lands before the animation is complete. In later patches of ''Smash 4'', however, Mewtwo suffers less recoil than before. |