Back aerial: Difference between revisions

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*[[Lucas]] and {{SSBU|King K. Rool}}'s back aerials are the only ones in the series that can [[meteor smash]].
*[[Lucas]] and {{SSBU|King K. Rool}}'s back aerials are the only ones in the series that can [[meteor smash]].
*[[Palutena]]'s back aerial is the only one in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically behind herself from her shield, allowing it to safely cancel out any projectile and win trades with opposing aerial attacks.
*[[Palutena]]'s back aerial is the only one in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically behind herself from her shield, allowing it to safely cancel out any projectile and win trades with opposing aerial attacks.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move. 
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Jigglypuff]]'s back aerial in ''Melee'' and ''Brawl'' is used for the highly effective [[wall of pain]]. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Jigglypuff]]'s back aerial in ''Melee'' and ''Brawl'' is used for the highly effective [[wall of pain]]. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Ganondorf]] back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Ganondorf]] back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*{{SSBM|Kirby}}'s back aerial in ''Melee'' can be used to perform the "fence of pain", much like Jigglypuff's wall of pain.
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has consistent power across its hitboxes and all of them semi-spike, but it is considerably weaker.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.  
*Several characters' back aerials in ''Smash 4'' and ''Ultimate'' are powerful finishers, as well as the strongest out of their aerial attacks, usually KOing under 160% from center stage. Some notorious examples are [[Bowser]]'s, which deals a tremendous 19% damage and is one of the strongest in the game, and [[Falco]]'s, which is one of the fastest yet also the strongest if its clean hit is landed (although its startup has been increased in ''Ultimate'').
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
 


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