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BIG BUSTER (talk | contribs) m (→Moveset) Tag: Mobile edit |
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|dsname=Bowser Bomb | |dsname=Bowser Bomb | ||
|dsdmg=4% (headbutt),<br>20% (ground pound),<br>11% (landing) | |dsdmg=4% (headbutt),<br>20% (ground pound),<br>11% (landing) | ||
|dsdesc=A {{s|mariowiki|Ground Pound}}. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack, which is not possible to avoid if hit by it. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a [[Quake|shockwave upon landing]] and will break full shields if all of its grounded hitboxes connect. It will almost certainly cause a [[self-destruct]] if used off-stage due to its ending lag, though it can grab ledges if Bowser is near one. | |dsdesc=A {{s|mariowiki|Ground Pound}}. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack, which is not possible to avoid if hit by it. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a [[Quake|shockwave upon landing]] and will break full shields if all of its grounded hitboxes connect. It will almost certainly cause a [[self-destruct]] if used off-stage due to its ending lag, though it can grab ledges if Bowser is near one. The | ||
startup can meteor smash, although it is rather weak in knockback despite its high damage. | |||
|fsname=Giga Bowser Punch | |fsname=Giga Bowser Punch | ||
|fsdmg=40% | |fsdmg=40% |
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