Bowser (SSBU): Difference between revisions

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Tag: Mobile edit
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|dsname=Bowser Bomb
|dsname=Bowser Bomb
|dsdmg=4% (headbutt),<br>20% (ground pound),<br>11% (landing)
|dsdmg=4% (headbutt),<br>20% (ground pound),<br>11% (landing)
|dsdesc=A {{s|mariowiki|Ground Pound}}. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack, which is not possible to avoid if hit by it. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a [[Quake|shockwave upon landing]] and will break full shields if all of its grounded hitboxes connect. It will almost certainly cause a [[self-destruct]] if used off-stage due to its ending lag, though it can grab ledges if Bowser is near one. In midair, the startup can meteor smash, although it is rather weak in knockback despite its high damage.
|dsdesc=A {{s|mariowiki|Ground Pound}}. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack, which is not possible to avoid if hit by it. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a [[Quake|shockwave upon landing]] and will break full shields if all of its grounded hitboxes connect. It will almost certainly cause a [[self-destruct]] if used off-stage due to its ending lag, though it can grab ledges if Bowser is near one. The
startup can meteor smash, although it is rather weak in knockback despite its high damage.
|fsname=Giga Bowser Punch
|fsname=Giga Bowser Punch
|fsdmg=40%
|fsdmg=40%
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