Short hop: Difference between revisions
→Mechanics
Line 6: | Line 6: | ||
==Mechanics== | ==Mechanics== | ||
A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods. A character's [[jump]] timing or '''jumpsquat''' affects the timing of the short hop, with longer jumpsquats leading to more lenient timing for short hopping. In ''[[Super Smash Bros. Melee]]'', for instance, a player using {{SSBM|Fox}} must release the jump input before the 3rd [[frame]] | A short hop can be performed using any controller and configured control scheme, including button-jump and control-stick-jump methods. A character's [[jump]] timing or '''jumpsquat''' affects the timing of the short hop, with longer jumpsquats leading to more lenient timing for short hopping. In ''[[Super Smash Bros. Melee]]'', for instance, a player using {{SSBM|Fox}} must release the jump input before the 3rd [[frame]] of jump squat to achieve a short hop, while a player using {{SSBM|Bowser}} must release within 8 frames. For frame data, refer to [[Jumping#Jump_timing|Jumping]]. The height of a short hop varies from character to character, but the height is not directly proportional to the height of a character's full jump. | ||
In ''[[Super Smash Bros.]]'', characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop in ''SSB'' refers to an input from lightly tapping the C button to jump, but it is also possible to cause low or medium jump heights using the control stick by not tilting it to 100% threshold. | In ''[[Super Smash Bros.]]'', characters have a different full jump height depending on the input type; a jump using the C buttons has a different height from a jump using the control stick. A short hop in ''SSB'' refers to an input from lightly tapping the C button to jump, but it is also possible to cause low or medium jump heights using the control stick by not tilting it to 100% threshold. |