Conditions: Difference between revisions
→Fighters
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* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | ||
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. | * '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. | ||
* '''[You are/The enemy is/All fighters are] [hard/easy] to launch:''' The | * '''[You are/The enemy is/All fighters are] [hard/easy] to launch:''' The specified fighter(s) will take more or less knockback. <nowiki>*</nowiki> | ||
* '''The enemy has increased move speed''': The enemy will move faster. | * '''The enemy has increased move speed''': The enemy will move faster. | ||
* '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ [[Spirit]] ability. | * '''The enemy can unleash powerful critical hits at random''': The enemy's attacks will occasionally deal more damage. Identical to the Critical Hit ↑ [[Spirit]] ability. | ||
* '''[All fighters have/You have/The enemy has] [increased/reduced] jump power''': The specified fighter(s) will have their jump height increased or decreased. | * '''[All fighters have/You have/The enemy has] [increased/reduced] jump power''': The specified fighter(s) will have their jump height increased or decreased. | ||
* '''The enemy has increased [attack power/defense/move speed] when the enemy's at high damage''': Upon reaching 60% of damage, the enemy will have increased damage output, defense or speed. | |||
* '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | * '''[The enemy is/All fighters are] very fast and can't stop quickly''': The enemy/all fighters have greatly increased speed overall but worse [[traction]]. | ||
* '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | * '''The enemy is weak to [type(s)] attacks''': The enemy takes more damage from said type of attacks. | ||
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* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | * '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]. The "Gravity Change Immunity" skill negates this effect. | ||
* '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | * '''The enemy is [giant/metal]''': One or more of the enemies is always [[giant]]/[[metal]]. | ||
* '''[You/All fighters] are [giant/tiny/invisible]''': The player/All fighters are always [[giant]]/[[tiny]]/[[clear|invisible]] (the latter may wear off, though). | * '''[You/All fighters] are [giant/tiny/invisible]''': The player/All fighters are always [[giant]]/[[tiny]]/[[clear|invisible]] (the latter may wear off from time to time, though). | ||
* '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | * '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | ||
* '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. | * '''The enemy breathes fire''': The enemy is under the effect of a permanent [[Superspicy Curry]]. |