Final Destination (SSBU): Difference between revisions
→As Adventure Mode: World of Light Boss Stages
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*The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background. | *The first fight with Galeem uses the cream-colored nebula from the playable Final Destination as its background. | ||
*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | *The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | ||
* | *The Final Battle is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | ||
**The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]]. Certain platforms contain [[Rocket Belt]]s to help traverse upwards, and [[Maxim Tomato]]es to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue, while fighters that must be rescued in the Dark Realm will be colored dark red. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters by two. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark, but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage. | **The first part of the battle features a vertical scrolling stage, similarly to [[Icicle Mountain]] and [[Rumble Falls]]. Certain platforms contain [[Rocket Belt]]s to help traverse upwards, and [[Maxim Tomato]]es to heal damage. Four times throughout this section, the stage will stop scrolling to allow the spawning of [[False character|Puppet Fighter]]s. Fighters who were rescued in the Light Realm will be colored light blue, while fighters that must be rescued in the Dark Realm will be colored dark red. The light and dark puppet fighters can attack each other, and will not blow up like the false characters in Galeem and Dharkon’s boss fights. The first pitstop has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters by two. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark, but are completely random otherwise. Dharkon and Galeem will try to attack the player between the first and third pitstops respectively be either slowly advancing towards them or by destroying platforms. Attacking their cores will halt their attacks. Clearing the fourth pitstop will advance the player to the next stage. | ||
**The second part of the final battle appears similarly to the initial fights with Galeem and Dharkon, but the bosses are replaced by floating orbs that contain all of the bosses fought except for Master Hand and Crazy Hand. When an orb is hit, it will transport the player to the boss labeled on the orb. Additionally, it removes the four soft platforms, and the backgrounds from both Galeem and Dharkon's solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting positions in their initial fights). Defeating [[Rathalos]], [[Galleom]], or [[Giga Bowser]] will cause the light background to recede and the dark background to take over, while defeating [[Dracula]], [[Ganon]], or [[Marx]] will cause the opposite, though the background changes are merely aesthetic. While floating around, the boss’s orbs will fire projectiles from their centre at the player, prompting them to attack the orbs as soon as possible. Defeating all of the bosses will advance the player to the final battle between Galeem and Dharkon. | **The second part of the final battle appears similarly to the initial fights with Galeem and Dharkon, but the bosses are replaced by floating orbs that contain all of the bosses fought except for Master Hand and Crazy Hand. When an orb is hit, it will transport the player to the boss labeled on the orb. Additionally, it removes the four soft platforms, and the backgrounds from both Galeem and Dharkon's solo fights are seemingly violently colliding with each other (the light side on the right, and the dark side on the left, corresponding the each boss’s starting positions in their initial fights). Defeating [[Rathalos]], [[Galleom]], or [[Giga Bowser]] will cause the light background to recede and the dark background to take over, while defeating [[Dracula]], [[Ganon]], or [[Marx]] will cause the opposite, though the background changes are merely aesthetic. While floating around, the boss’s orbs will fire projectiles from their centre at the player, prompting them to attack the orbs as soon as possible. Defeating all of the bosses will advance the player to the final battle between Galeem and Dharkon. |