Jigglypuff (SSBU): Difference between revisions

→‎Moveset: Changed/added new stuff relating to 6.0
(→‎Trivia: Four characters don’t face humans, so there’s no need for it to be on Jigglypuff’s page anymore...)
Tag: Mobile edit
(→‎Moveset: Changed/added new stuff relating to 6.0)
Tag: Mobile edit
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|dairname= 
|dairname= 
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-8), {{ShortHopDmgSSBU|2}} (hit 9)
|dairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-8), {{ShortHopDmgSSBU|2}} (hit 9)
|dairdesc=A diagonal corkscrew dropkick. Good out of shield option and somewhat effective as an anti-juggling option. It is slightly less unsafe than in the [[Super Smash Bros. 4|previous game]] with 15 frames of landing lag (halved from 30), but should still be used cautiously.
|dairdesc=A diagonal corkscrew dropkick. Good out of shield option and somewhat effective as an anti-juggling option. It is slightly less unsafe than in the [[Super Smash Bros. 4|previous game]] with 12 frames of landing lag (down from 30), but should still be used cautiously.
|grabname=   
|grabname=   
|grabdesc=Reaches out. Has very short range, but is very fast, with only Pichu's grab being faster.
|grabdesc=Reaches out. Has very short range, but is very fast, with only Pichu's grab being faster.
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|ssname=Pound
|ssname=Pound
|ssdmg=11%
|ssdmg=11%
|ssdesc=[[bulbapedia:Pound (move)|Rears its arm back and then throws a punch]], taking a step forward. Deals moderate knockback, though unable to KO at realistic percents. Its momentum moves Jigglypuff sideways (which can be slightly shifted upwards by pushing the control stick up immediately after the input), making it one of the two special moves it can use to recover. It also does a high amount of [[shield damage]] and has a surprisingly large, long-lasting hitbox that doesn't lose power.
|ssdesc=[[bulbapedia:Pound (move)|Rears its arm back and then throws a punch]], taking a step forward. Deals moderate knockback, though unable to KO at realistic percents. Its momentum moves Jigglypuff sideways (which can be slightly shifted upwards by pushing the control stick up immediately after the input), making it one of the two special moves it can use to recover. It also does a high amount of [[shield damage]] along with large hitstun, and has a surprisingly large, long-lasting hitbox that doesn't lose power.  
|usname=Sing
|usname=Sing
|usdmg=0%
|usdmg=0%
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