Cape: Difference between revisions

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==Overview==
==Overview==
[[File:Mariocape.gif|thumb|left|Mario swinging his Cape in ''Melee''.]]
[[File:Mariocape.gif|thumb|left|Mario swinging his Cape in ''Melee''.]]
Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at the frame 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]].
Mario pulls out a cape and swings it in front of him, [[reflect]]ing [[projectile]]s and [[reverse|reversing]] hit [[character]]s. The cape starts to reflect projectiles at the [[frame]] 6. This also applies to [[Dr. Mario]] with his [[Super Sheet]]. The cape has a multiplier of 1.5× when a [[projectile]] is [[reflected]].


The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''.
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