Donkey Kong (SSBB): Difference between revisions

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**{{buff|It now has a 40% chance to [[trip]] opponents.}}
**{{buff|It now has a 40% chance to [[trip]] opponents.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|DK now vocalises during the first frame of his [[dash attack]]. While this may seem insignificant, it allows him to mix his opponents up with a dash attack, a [[boost grab]] or a DACUS to throw his opponents off.}}
**{{buff|DK now vocalizes during the first frame of his [[dash attack]]. While this may seem insignificant, it allows him to mix his opponents up with a dash attack, a [[boost grab]] or a DACUS to throw his opponents off.}}
**{{change|Its clean hit now launches opponents at a different trajectory (100° → 50°), with its knockback also altered (115 (base), 15 (scaling) → 100/20)).}}
**{{change|Its clean hit now launches opponents at a different trajectory (100° → 50°), with its knockback also altered (115 (base), 15 (scaling) → 100/20)).}}
*[[Forward smash]]:
*[[Forward smash]]:
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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|18}}
|usmashdmg={{ChargedSmashDmgSSBB|18}}
|usmashdesc=Donkey Kong claps hands above his head. Good for hitting from below a [[platform]] and a great running up smash. Both DK's arms and head cannot be hit during the middle of the attack. KOs Mario at 74% when uncharged and 43% when fully charged from the platfroms on Battlefield.
|usmashdesc=Donkey Kong claps hands above his head. Good for hitting from below a [[platform]] and a great running up smash. Both DK's arms and head cannot be hit during the middle of the attack. KOs Mario at 74% when uncharged and 43% when fully charged from the platforms on Battlefield.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hands), {{ChargedSmashDmgSSBB|14}} (arms)
|dsmashdmg={{ChargedSmashDmgSSBB|17}} (hands), {{ChargedSmashDmgSSBB|14}} (arms)
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