Ganondorf (SSBU): Difference between revisions

m
→‎Ground attacks: Updated with more accuracy on what U-Smash's visual looks like.
m (→‎Ground attacks: Updated with more accuracy on what U-Smash's visual looks like.)
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***{{nerf|It has noticeably more startup lag with a shorter duration (frames 21-26 → 29-31) and more ending lag (FAF 60 → 70).}}
***{{nerf|It has noticeably more startup lag with a shorter duration (frames 21-26 → 29-31) and more ending lag (FAF 60 → 70).}}
*[[Up smash]]:
*[[Up smash]]:
**{{change|Up smash is now an overhead sword swing from front to back, similar to Ike's.}}
**{{change|Up smash is now an overhead sword swing from front to back, appearing visually similar to [[Link (SSB4)|Link's]] previous up tilt from ''Smash 4''.}}
***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}}
***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}}
***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}}
***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}}
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