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m (→Ground attacks: Updated with more accuracy on what U-Smash's visual looks like.) |
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***{{nerf|It has noticeably more startup lag with a shorter duration (frames 21-26 → 29-31) and more ending lag (FAF 60 → 70).}} | ***{{nerf|It has noticeably more startup lag with a shorter duration (frames 21-26 → 29-31) and more ending lag (FAF 60 → 70).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash is now an overhead sword swing from front to back, similar to | **{{change|Up smash is now an overhead sword swing from front to back, appearing visually similar to [[Link (SSB4)|Link's]] previous up tilt from ''Smash 4''.}} | ||
***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}} | ***{{buff|This new up smash has disjointed hitboxes and significantly more range that hits all around Ganondorf, making it more effective as an anti-air, at covering platforms and catching rolls. It also hits slightly below the edge of the stage, allowing it to be used for onstage edgeguarding.}} | ||
***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}} | ***{{buff|It has less startup lag with a longer duration (frames 21-23 → 20-25).}} |
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