Ping: Difference between revisions

14 bytes removed ,  5 years ago
→‎In Super Smash Bros. Melee: Judgment is not a charging-based attack, so "Judgment '''stage''' #9" is inaccurate. Also remove the "e" in the name.
(→‎In Super Smash Bros. Melee: Judgment is not a charging-based attack, so "Judgment '''stage''' #9" is inaccurate. Also remove the "e" in the name.)
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being:
In ''Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being:
*[[Mr. Game & Watch]]'s [[Judge|Judgement]] stage #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*The [[Freezie]]
*The [[Freezie]]
*Some other [[ice]]-based attacks such as Judgement stage #8 use a slight variation of the ping to indicate a hit.
*Some other [[ice]]-based attacks such as Judgment #8 use a slight variation of the ping to indicate a hit.
*Luigi's Super Jump Punch now only makes the sound when it sweetspots while on the ground.
*Luigi's Super Jump Punch now only makes the sound when it sweetspots while on the ground.


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