1,507
edits
Line 109: | Line 109: | ||
**{{buff|Pummel is much faster (24 → 9 frames).}} | **{{buff|Pummel is much faster (24 → 9 frames).}} | ||
**{{nerf|Pummel deals less damage (3% → 1%).}} | **{{nerf|Pummel deals less damage (3% → 1%).}} | ||
*{{buff|Forward and back throws launch at lower angles (45° → 40° (forward), 56° → 45° (back)), improving their edgeguarding ability.}} | |||
*{{buff|Back and up throws deal more total damage (7.46% → 8%) due to the changes to stale-move negation.}} | |||
*{{nerf|Up throw has more ending lag (frame 39 → 50). When combined with the slower fall speeds and changes to hitstun, this has severely harmed up throw's utility, as it can no longer true combo into aerials or [[chain grab]] fast-fallers.}} | |||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw's shots deal more damage (1% → 2%), which along with the changes to stale-move negation increases the move's total damage (4.73% → 9%).}} | **{{buff|Down throw's shots deal more damage (1% → 2%), which along with the changes to stale-move negation increases the move's total damage (4.73% → 9%).}} |
edits