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(Undid edit by 71.62.140.13: Already mentioned in the appropriate subsection.) Tag: Undo |
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===''Super Smash Bros. 4''=== | ===''Super Smash Bros. 4''=== | ||
In ''Super Smash Bros. 4'', a new mechanic has been introduced, where after escaping from a grab or being thrown, characters are immune to any grabs for one second, as mentioned in one of the [[tips]] (although this period is actually 70 frames, which is | In ''Super Smash Bros. 4'', a new mechanic has been introduced, where after escaping from a grab or being thrown, characters are immune to any grabs for one second, as mentioned in one of the [[tips]] (although this period is actually 70 frames, which is 10 frames longer than one second). This change makes chain grabs virtually impossible to perform, and it seems that this measure has been implemented as a direct counter to this technique from previous games, given its controversy. [[Special move]]s involving grabs, such as {{SSB4|Lucario}}'s [[Force Palm]] and {{SSB4|Kirby}}'s {{b|Inhale|Kirby}}, are also affected by this mechanic; this is more noticeable with the latter, causing the opponent to pass through Kirby without being swallowed if he uses the move again on them immediately after releasing them from it. However, if a player can keep an opponent stuck in [[hitstun]] after being thrown with other attacks over this immunity period, it's possible to grab the opponent before they can react and set up a pseudo-chain grab. {{SSB4|Luigi}}, {{SSB4|Ness}}, {{SSB4|Sheik}}, and {{SSB4|Roy}} are examples of characters with notable combos involving this. Additionally, and oddly enough, {{SSB4|Donkey Kong}}'s cargo throws do not count by the game as grabs for this mechanic, allowing him to still chain grab opponents with his cargo down throw from low to mid percents when on a moving platform (such as [[Smashville]]'s) or against a wall. | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== |
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