Knock-off: Difference between revisions
no edit summary
(general editing) |
No edit summary |
||
Line 1: | Line 1: | ||
[[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | [[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | ||
A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. In a [[time]] match, the player who is awarded the KO receives one point, while the KO'd player loses one. The player who is knocked out disappears from the match and returns on the [[revival platform]], unless they have no remaining [[stock]]. The knocked-out player also loses one [[stock]], if applicable. In the [[Subspace Emissary]], characters will be KO'd automatically if they are crushed by solid objects such as moving walls and platforms. | A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. In a [[time]] match, the player who is awarded the KO receives one point, while the KO'd player loses one. The player who is knocked out disappears from the match and returns on the [[revival platform]], unless they have no remaining [[stock]]. The knocked-out player also loses one [[stock]], if applicable. In the [[Subspace Emissary]], characters will be KO'd automatically if they are crushed by solid objects such as moving walls and platforms. The revival platform is also absent, the player if KO'd simply respawns. | ||
==Also see== | ==Also see== |