Stock: Difference between revisions

47 bytes added ,  5 years ago
m (Undid edit by StarSmashStar: what's the point of this edit? It's not consistent with the page anyways. We are showing stock, not victory)
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==In versus modes==
==In versus modes==
[[File:StockCounter1-on-1.jpg|thumb|The stock counter in a one-on-one stock match in ''[[Super Smash Bros. Ultimate]]'' with the current score of seven to two.]]
[[File:StockCounter1-on-1.jpg|thumb|The stock counter in a one-on-one stock match in ''[[Super Smash Bros. Ultimate]]'' with the current score of seven to two.]]
Stock is a mode that is playable in Versus mode in all five games. It can be chosen from one to ninety-nine lives. In this, the game acts as a "last man standing" game, where a player/team wins once all the other players/teams have lost all of their stocks and the announcer calls out "GAME!" ("GAME SET" in the original game, Chinese, Korean and Japanese versions). When "GAME!" appears onscreen, it has a different color: blue (''Smash 64''), crimson (''Melee''), green (''Brawl'' and ''Smash 4''), and chartreuse (''Ultimate''). If a [[Match timer|time limit]] is set in addition, then the player/team who has the most stocks remaining when "TIME!" is called wins. Players tied for the most remaining stocks go to [[Sudden Death]] to break the tie. However, in most major [[tournament]]s, a Sudden Death tiebreaker is normally ignored, and in that case the player who ended with the lowest damage percentage wins, with other pre-determined tie breaking methods used if there is a tie both for stocks and damage percentage at the end of the match. As with all modes, a player who has lost all their stocks cannot participate in the match; they may only watch. However, it is possible to [[share stock]], allowing fallen teammates to take stocks from an active team member should they have at least one extra in reserve. While time mode is the default setting of the game, in tournaments and most serious matches, the mode is set to stock match due to the orderly, set fashion that it creates (though a time limit, usually of eight to ten minutes, is used to prevent a player from camping infinitely, and encourages players to approach). The standard number of stocks that are set in tournament matches are five for ''Smash 64'', four for ''Melee'', three for ''Brawl'' and ''Ultimate'', and two for ''Smash 4''. The number of stocks is due to game play differences between the three games; ''Smash 64'' has many ways for players to create 0-death combos with nearly every character in the game, and ''Melee'', while not as combo-heavy as the original due to reduced hitstun and the introduction of [[directional influence]], is generally faster paced, resulting in a shorter amount of time for players in these two games to be KOed; in ''Brawl'', KOs occur more slowly due to the lack of true combos at higher percents and generally slower movement speed. In fact, the slower pace of ''Brawl'' can be so taxing on the players and spectators that some ''Brawl'' tournaments use a format for one stock, three minute matches, as a rarely seen "tiebreaker" match would normally be in other formats. In a one-on-one match in ''Ultimate'', the current stock count briefly appears onscreen when a fighter loses a stock.
Stock is a mode that is playable in Versus mode in all five games. It can be chosen from one to ninety-nine lives. In this, the game acts as a "last man standing" game, where a player/team wins once all the other players/teams have lost all of their stocks and the announcer calls out "GAME!" ("GAME SET" in the original game, as well as the Chinese, Korean and Japanese versions of ''Smash 4'' and ''Ultimate''). When "GAME!" appears onscreen, it has a different color: blue (''Smash 64''), crimson (''Melee''), green (''Brawl'' and ''Smash 4''), and chartreuse (''Ultimate''). If a [[Match timer|time limit]] is set in addition, then the player/team who has the most stocks remaining when "TIME!" is called wins. Players tied for the most remaining stocks go to [[Sudden Death]] to break the tie. However, in most major [[tournament]]s, a Sudden Death tiebreaker is normally ignored, and in that case the player who ended with the lowest damage percentage wins, with other pre-determined tie breaking methods used if there is a tie both for stocks and damage percentage at the end of the match. As with all modes, a player who has lost all their stocks cannot participate in the match; they may only watch. However, it is possible to [[share stock]], allowing fallen teammates to take stocks from an active team member should they have at least one extra in reserve. While time mode is the default setting of the game, in tournaments and most serious matches, the mode is set to stock match due to the orderly, set fashion that it creates (though a time limit, usually of eight to ten minutes, is used to prevent a player from camping infinitely, and encourages players to approach). The standard number of stocks that are set in tournament matches are five for ''Smash 64'', four for ''Melee'', three for ''Brawl'' and ''Ultimate'', and two for ''Smash 4''. The number of stocks is due to game play differences between the three games; ''Smash 64'' has many ways for players to create 0-death combos with nearly every character in the game, and ''Melee'', while not as combo-heavy as the original due to reduced hitstun and the introduction of [[directional influence]], is generally faster paced, resulting in a shorter amount of time for players in these two games to be KOed; in ''Brawl'', KOs occur more slowly due to the lack of true combos at higher percents and generally slower movement speed. In fact, the slower pace of ''Brawl'' can be so taxing on the players and spectators that some ''Brawl'' tournaments use a format for one stock, three minute matches, as a rarely seen "tiebreaker" match would normally be in other formats. In a one-on-one match in ''Ultimate'', the current stock count briefly appears onscreen when a fighter loses a stock.


In the Smash community, there are terms used to describe the margin of victory a player wins by. The term "X-stocked the opponent" is used to describe the number of stocks a winner ended a match with, where X is the number of stocks the winning player has. For example, a two-stock victory means that the victor defeated their opponent with two stocks remaining at the end of a match. Sometimes the term is applied over multiple matches, such as "8 stock" referring to two consecutive four-stock matches.
In the Smash community, there are terms used to describe the margin of victory a player wins by. The term "X-stocked the opponent" is used to describe the number of stocks a winner ended a match with, where X is the number of stocks the winning player has. For example, a two-stock victory means that the victor defeated their opponent with two stocks remaining at the end of a match. Sometimes the term is applied over multiple matches, such as "8 stock" referring to two consecutive four-stock matches.
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