Shock Spring Jump: Difference between revisions

no edit summary
m (consistency)
No edit summary
Line 11: Line 11:


==Overview==
==Overview==
It involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance.
It involves the duo using a Shock Spring Pad to launch themselves into the air, able to act afterwards. The pad can then fall on opponents for minor damage. The move can be charged to delay its launch with a slight increase in distance. After using the move Banjo & Kazooie retain their midair jumps and all their other special moves; however, unlike with other similar up special moves, the duo or other characters can't bounce again on the Shock Spring Pad after it has been used on the ground.


==Instructional quotes==
==Instructional quotes==
Line 34: Line 34:


[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Projectiles]]
[[Category:Banjo-Kazooie universe]]
[[Category:Banjo-Kazooie universe]]
[[Category:Banjo & Kazooie]]
[[Category:Banjo & Kazooie]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Microsoft]]
[[Category:Microsoft]]
4,372

edits