Projectile: Difference between revisions
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A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]]. All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]]. Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character. | ||
A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth | A majority of characters in Melee have at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], and [[Roy]]. It is considered a disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]]. | ||
==Number of Projectiles per Character== | ==Number of Projectiles per Character== |