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The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]' ''Fire Emblem'' series of fantasy tactical role-playing games. This long-running series had only seen releases in Japan, with Nintendo declining to localize abroad until two of the series' stars, [[Marth]] and [[Roy]], appeared as playable characters in ''[[Super Smash Bros. Melee]]''. Their appearance in the game sparked enough global interest for the series to begin international distribution. Since then, ''Fire Emblem'' as a franchise began to grow and expand beyond its foundations, with the protagonist of ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'', [[Ike]], appearing in ''[[Super Smash Bros. Brawl]]''. In ''[[Super Smash Bros. 4]]'', they were joined by [[Lucina]] and [[Robin]] from ''Fire Emblem Awakening'' at launch and [[Corrin]] from ''Fire Emblem Fates'' as DLC. In ''[[Super Smash Bros. Ultimate]]'', they were joined by [[Chrom]] from ''Fire Emblem Awakening''. | The '''''Fire Emblem'' universe''' ({{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from [[Nintendo]] and [[Intelligent Systems]]' ''Fire Emblem'' series of fantasy tactical role-playing games. This long-running series had only seen releases in Japan, with Nintendo declining to localize abroad until two of the series' stars, [[Marth]] and [[Roy]], appeared as playable characters in ''[[Super Smash Bros. Melee]]''. Their appearance in the game sparked enough global interest for the series to begin international distribution. Since then, ''Fire Emblem'' as a franchise began to grow and expand beyond its foundations, with the protagonist of ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'', [[Ike]], appearing in ''[[Super Smash Bros. Brawl]]''. In ''[[Super Smash Bros. 4]]'', they were joined by [[Lucina]] and [[Robin]] from ''Fire Emblem Awakening'' at launch and [[Corrin]] from ''Fire Emblem Fates'' as DLC. In ''[[Super Smash Bros. Ultimate]]'', they were joined by [[Chrom]] from ''Fire Emblem Awakening''. | ||
==Franchise description== | ==Franchise description== | ||
During the early years of Nintendo as a game developer, a small team was assembled to develop games that were far different from the company's usual titles. This team became known as Intelligent Systems and they would almost immediately become a second-party developer for Nintendo. Their first game in their transition to simulation-based games was ''Famicom Wars'', a turn-based strategy game set in modern military times. Following that title's success, Intelligent Systems sought to make a new game that was like ''Famicom Wars'' but with a | During the early years of Nintendo as a game developer, a small team was assembled to develop games that were far different from the company's usual titles. This team became known as Intelligent Systems and they would almost immediately become a second-party developer for Nintendo. Their first game in their transition to simulation-based games was ''Famicom Wars'', a turn-based strategy game set in modern military times. Following that title's success, Intelligent Systems sought to make a new game that was like ''Famicom Wars'' but with a medieval fantasy setting that was popularized by ''{{uv|Dragon Quest}}'' at the time. The first title in what would become their long-running strategy RPG franchise was ''Fire Emblem: [[Fire Emblem: Shadow Dragon and the Blade of Light|Ankoku Ryū to Hikari no Tsurugi]]'' (official translation ''"Shadow Dragon and the Blade of Light"''), released on the Famicom in Japan in 1990. It was both one of the earliest games in the turn-based strategy genre and one of the first such games to incorporate JRPG elements, but held flat initial sales. This, taken together with how the original ''{{uv|Final Fantasy}}'' did not sell well in Western markets at the time, prompted Nintendo to decide not to release the game to Western markets. It took at least two months for Japanese sales to improve strictly from the spreading of word of mouth, leading Intelligent Systems to release what became a large number of follow-up installments under the ''Fire Emblem'' name, all of them consistently Japan-exclusive: ''{{s|fireemblem|Fire Emblem Gaiden}}'' for the Famicom in 1992; ''{{s|fireemblem|Fire Emblem: Mystery of the Emblem}}'' for Super Famicom in 1994; ''{{s|fireemblem|Fire Emblem: Genealogy of the Holy War}}'' for Super Famicom in 1996; and ''{{s|fireemblem|Fire Emblem: Thracia 776}}'' for Super Famicom in 1999. | ||
While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include the main character from the first ''Fire Emblem'' continuity, the swordsman and hero-prince [[Marth]], as a playable character. At the time, Intelligent Systems was developing the sixth ''Fire Emblem'' title, ''[[fireemblem:Fire Emblem: The Binding Blade|The Binding Blade]]'', for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to help promote the then-upcoming game. Nintendo of America was initially apprehensive about keeping these two then-unfamiliar fantasy swordsmen as playable combatants in the North American release, but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in, while only leaving their voices in Japanese. | While ''[[Super Smash Bros. Melee]]'' was under development for the GameCube, HAL Laboratory answered Japanese fan requests to include the main character from the first ''Fire Emblem'' continuity, the swordsman and hero-prince [[Marth]], as a playable character. At the time, Intelligent Systems was developing the sixth ''Fire Emblem'' title, ''[[fireemblem:Fire Emblem: The Binding Blade|The Binding Blade]]'', for the Game Boy Advance, and HAL Laboratory took the ''Fire Emblem'' representation a step further by including its main character, [[Roy]], as another playable character in ''Melee'' to help promote the then-upcoming game. Nintendo of America was initially apprehensive about keeping these two then-unfamiliar fantasy swordsmen as playable combatants in the North American release, but enough Western players previewing the game during debug testing expressed interest in them that it was decided to keep them in, while only leaving their voices in Japanese. |
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