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*Banjo & Kazooie are currently the only downloadable fighters in the game to not have a game on the [[Nintendo Switch]], although at the time of his release, [[Joker]] fit this criteria as well, as he would not appear in another Switch title until the release of ''Persona 5 Scramble: The Phantom Strikers''. | *Banjo & Kazooie are currently the only downloadable fighters in the game to not have a game on the [[Nintendo Switch]], although at the time of his release, [[Joker]] fit this criteria as well, as he would not appear in another Switch title until the release of ''Persona 5 Scramble: The Phantom Strikers''. | ||
*Banjo & Kazooie are the first Fighters Pass DLC fighter to have no [[Mii Costume]]s directly related to their series. | *Banjo & Kazooie are the first Fighters Pass DLC fighter to have no [[Mii Costume]]s directly related to their series. | ||
*So far, Banjo & Kazooie are the first downloadable fighter that have more than one midair jump, being able to jump | *So far, Banjo & Kazooie are the first downloadable fighter that have more than one midair jump, being able to jump two times in the air. | ||
*While most other characters have the announcer say "(character) wins!" at the victory screen, Banjo & Kazooie have the announcer say "Banjo & Kazooie win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Banjo & Kazooie because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}} also share this distinction. | *While most other characters have the announcer say "(character) wins!" at the victory screen, Banjo & Kazooie have the announcer say "Banjo & Kazooie win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Banjo & Kazooie because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}} also share this distinction. | ||
*When KOed by reaching 0 HP in [[Stamina Mode]], Banjo uses his heavy knockback scream rather than his standard KO scream. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and {{SSBU|Hero}}. | *When KOed by reaching 0 HP in [[Stamina Mode]], Banjo uses his heavy knockback scream rather than his standard KO scream. This trait is shared with {{SSBU|Mario}}, {{SSBU|Dr. Mario}} and {{SSBU|Hero}}. |
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