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If the player cleared the game on any difficulty in Classic Mode, Adventure Mode, or All-Star Mode by using continues, the "Continuation" bonus in ''Melee'' or the "Used a Continue bonus" in ''Brawl'' is given, worth −20,000 points.
If the player cleared the game on any difficulty in Classic Mode, Adventure Mode, or All-Star Mode by using continues, the "Continuation" bonus in ''Melee'' or the "Used a Continue bonus" in ''Brawl'' is given, worth −20,000 points.


In Brawl’s Boss Battles Mode, if the player lose one stock, it's game over, there are no continues, no stickers and the player (if being KO'd) has to start all over from the beginning.  
In Brawl’s Boss Battles Mode, if the player lose one stock, there are no continues and the player (if being KO'd) has to start all over again.  


In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player does not use their funds to continue. Instead, it removes some rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in {{for3ds}}.
In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player does not use their funds to continue. Instead, it removes some rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in {{for3ds}}.


In Smash 4’s All Star Mode, if the player is running out of time or lose one stock, it's game over, there are no continues & no customizations. They're instead taken back to the [[character selection screen]] and it leads to the results display screen showing the gold, powers, custom parts, score, Global Smash Power, Crazy Orders Pass tickets, custom headgear, Mii outfits, custom special moves & trophies that the player earned so far and the player must start all over from the beginning.  
In Smash 4’s All Star Mode, if the player is running out of time or lose one stock, they are not allowed to continue. They're instead taken back to the [[character selection screen]] and it leads to the results display screen showing the gold, powers, custom parts, score, Global Smash Power, Crazy Orders Pass tickets, custom headgear, Mii outfits, custom special moves & trophies that the player earned so far and the player must start all over from the beginning.  


In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike in other ''Super Smash Bros.'' games. The Third option is "Quit" and the player sees the final results earlier than completing the modes like in ''Smash 4''.
In ''[[Super Smash Bros. Ultimate]]'', the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Upon continuing, the match will start from where the player left off, unlike in other ''Super Smash Bros.'' games. The Third option is "Quit" and the player sees the final results earlier than completing the modes like in ''Smash 4''.