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m (→Changes from Melee to PM: sheik fsmash was never really used as a kill move (or at all)) |
SuperSqank (talk | contribs) (→Throws) |
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===Throws=== | ===Throws=== | ||
*{{buff|Forward | *{{buff|Like with the ''Brawl'' version, Sheik releases opponents earlier from forward throw (frame 24 → 21) and it has less ending lag (FAF 48 → 40).}} | ||
*{{buff| | *{{buff|Forward throw deals more damage (8% → 10%).}} | ||
*{{ | *{{buff|Back throw deals more damage (7% → 8%).}} | ||
*{{buff|Sheik releases opponents earlier from back throw (frame 20 → 16) and it has less ending lag (FAF 48 → 32).}} | |||
*{{buff|Back throw has altered knockback (40 (base), 140 (scaling) → 70/75) along with a higher angle (135° → 62°), allowing for easier follow-ups when combined with its decreased ending lag.}} | |||
*{{buff|Sheik releases opponents earlier from up throw (frame 23 → 20) and it has less ending lag (FAF 58 → 55) making it harder to DI (although it does not have greater followup potential).}} | |||
*{{buff|Sheik releases opponents much earlier from down throw (frame 36 → 14) and it has less ending lag (FAF 58 → 36) making it much harder to DI.}} | |||
*{{nerf|Down throw launches opponents at a lower angle (80° → 62°) and it has increased knockback scaling (50 → 65), depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}} | |||
===Special moves=== | ===Special moves=== |
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