Sheik (PM): Difference between revisions

m (→‎Changes from Melee to PM: sheik fsmash was never really used as a kill move (or at all))
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===Throws===
===Throws===
*{{buff|Forward and back throw do more damage while back throw ends sooner and has less knockback scaling along with a lower angle, allowing for easier follow-ups.}}
*{{buff|Like with the ''Brawl'' version, Sheik releases opponents earlier from forward throw (frame 24 → 21) and it has less ending lag (FAF 48 → 40).}}
*{{buff|Back throw has a faster animation, giving the opponent less time to react with appropriate [[DI]].}}
*{{buff|Forward throw deals more damage (8% → 10%).}}
*{{nerf|Down throw similarly has a much faster animation, which makes it harder to [[DI]] on reaction, but to compensate, its launch angle has been changed to be between her [[PAL]] d-throw and her NTSC d-throw, depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}
*{{buff|Back throw deals more damage (7% → 8%).}}
*{{buff|Sheik releases opponents earlier from back throw (frame 20 → 16) and it has less ending lag (FAF 48 → 32).}}
*{{buff|Back throw has altered knockback (40 (base), 140 (scaling) → 70/75) along with a higher angle (135° → 62°), allowing for easier follow-ups when combined with its decreased ending lag.}}
*{{buff|Sheik releases opponents earlier from up throw (frame 23 → 20) and it has less ending lag (FAF 58 → 55) making it harder to DI (although it does not have greater followup potential).}}
*{{buff|Sheik releases opponents much earlier from down throw (frame 36 → 14) and it has less ending lag (FAF 58 → 36) making it much harder to DI.}}
*{{nerf|Down throw launches opponents at a lower angle (80° → 62°) and it has increased knockback scaling (50 → 65), depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}}


===Special moves===
===Special moves===
6,608

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