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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) |
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**{{nerf|Donkey Kong releases opponents from cargo back throw later (frame 15 → 16) but it has more ending lag (FAF 40 → 43).}} | **{{nerf|Donkey Kong releases opponents from cargo back throw later (frame 15 → 16) but it has more ending lag (FAF 40 → 43).}} | ||
**{{buff|Cargo up throw deals 3% more damage (7% → 10%), with altered knockback (90 (base), 30 (scaling) → 58/52) and Donkey releases opponents slightly later (frame 14 → 15). These changes combined with the removal of hitstun canceling grant it combo potential at low to high percentages with it leading into an up aerial at certain percents for a kill confirm.}} | **{{buff|Cargo up throw deals 3% more damage (7% → 10%), with altered knockback (90 (base), 30 (scaling) → 58/52) and Donkey releases opponents slightly later (frame 14 → 15). These changes combined with the removal of hitstun canceling grant it combo potential at low to high percentages with it leading into an up aerial at certain percents for a kill confirm.}} | ||
**{{buff|Cargo down throw deals 1% more damage (6% → 7%), and (65 (base), 26 (scaling) → 50/38). Its angle has also been altered (28° → 48°). Altogether, these changes improve its stage spike potential and now allow it to chain grab opponents on moving platforms.}} | **{{buff|Cargo down throw deals 1% more damage (6% → 7%), and knockback (65 (base), 26 (scaling) → 50/38). Its angle has also been altered (28° → 48°). Altogether, these changes improve its stage spike potential and now allow it to chain grab opponents on moving platforms.}} | ||
**{{nerf|Donkey Kong releases opponents from cargo down throw later (frame 16 → 17) but it has more ending lag (FAF 40 → 45). When combined with its increased knockback, this significantly hinders its chain grabbing potential at a wall.}} | **{{nerf|Donkey Kong releases opponents from cargo down throw later (frame 16 → 17) but it has more ending lag (FAF 40 → 45). When combined with its increased knockback, this significantly hinders its chain grabbing potential at a wall.}} | ||
*[[Down throw]]: | *[[Down throw]]: |
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