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:''For the game mechanic in ''Super Smash Bros. Ultimate'' | :''For the game mechanic in ''Super Smash Bros. Ultimate'' commonly referred to as a parry, see [[Powershield#In_Super_Smash_Bros._Ultimate|powershield]].'' | ||
[[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | [[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]] | ||
'''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi's shield|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in ''[[Smash 64]]'' and ''[[Melee]]''. | '''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi's shield|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in ''[[Smash 64]]'' and ''[[Melee]]''. |