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*The Hero's [[passive shield|shield]] can block incoming projectiles, akin to {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Toon Link}}. | *The Hero's [[passive shield|shield]] can block incoming projectiles, akin to {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Toon Link}}. | ||
*The Hero's smash attacks have a 1/8 chance of having a critical hit effect, triggering a [[Special Zoom]] and dealing 2× damage and knockback. | *The Hero's smash attacks have a 1/8 chance of having a critical hit effect, triggering a [[Special Zoom]] and dealing 2× damage and knockback. | ||
**The critical hit effect isn't based on an attack-by-attack basis, but rather, it goes into effect for each individual character that is hit by the move. This means one enemy may not receive the critical hit effect, but another will. | **The critical hit effect isn't based on an attack-by-attack basis, but rather, it goes into effect for each individual character that is hit by the move. This means one enemy may not receive the critical hit effect, but another will. A slight exception to this rule is Hero's down smash, which will automatically have both sides perform a critical if the effect is applied. | ||
*The Hero has an [[fighter ability|MP Gauge]] which depletes whenever he uses his special moves. The amount depleted varies based on the spell. The meter is restored over time (at a rate of one point per second), or when damaging foes with regular attacks. | *The Hero has an [[fighter ability|MP Gauge]] which depletes whenever he uses his special moves. The amount depleted varies based on the spell. The meter is restored over time (at a rate of one point per second), or when damaging foes with regular attacks. | ||
**The maximum amount of MP is 100. | **The maximum amount of MP is 100. |
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