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==Spikes in other games== | ==Spikes in other games== | ||
Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', meaning that all meteor smashes in said games are functionally equivalent to spikes. As a result, the two terms are often used interchangeably in competitive guides. | As noted prior, the angle window for meteor cancelling was widened in ''Brawl'' to cover the downward diagonal trajectory the spikes in ''Melee'' had. All downward attacks that were previously spikes in ''Melee'' are now able to be meteor canceled in ''Brawl'', and playable characters do not possess attacks that send opponents diagonally downwards outside the meteor cancelling window, as a result playable characters cannot perform spikes in ''Brawl''. | ||
Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', meaning that all meteor smashes in said games are functionally equivalent to spikes. As a result, the two terms are often used interchangeably in competitive guides, though they are officially referred to as meteor smashes. | |||
In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games. | In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games. |