Super Smash Bros. Ultimate: Difference between revisions

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===Aesthetic changes===
===Aesthetic changes===
[[File:SSBUFinalDestinationAnnouncerGAME!.jpg|thumb|A name underneath Player 1's damage meter.]]
*The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic. Compared to ''Smash 4'', hits are signified by spark-like blows instead of colorful stars, while attack [[effect]]s appear visually longer-lasting or possess far larger particle effects.
*The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic. Compared to ''Smash 4'', hits are signified by spark-like blows instead of colorful stars, while attack [[effect]]s appear visually longer-lasting or possess far larger particle effects.
*Continuing a trend from ''Melee'' and ''Brawl'', most returning fighters feature greater model detail and more subdued colors than in ''Smash 4''.
*Continuing a trend from ''Melee'' and ''Brawl'', most returning fighters feature greater model detail and more subdued colors than in ''Smash 4''.