Super Smash Bros. 4
Super Smash Bros. Ultimate

Mega Man (universe): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 23: Line 23:
Capcom was originally known for creating arcade games and porting them to home consoles. In the mid-1980s, however, a team of only six employees developed the original ''Rockman'' for the Famicom, as part of Capcom's initial "focused" foray into the Japanese home console market. The developers strove for perfection in all aspects of the project despite the severe technical limitations of the Famicom, and incorporated designs inspired by Osamu Tezuka's manga ''Astro Boy''. The eponymous hero of the weapon-based platformer was colored blue simply because blue had the most available shades within the Famicom's limited color palette. For the game's simultaneous release in Japan and the United States on December 17, 1987, Capcom's then-Senior Vice President Joseph Marcini renamed the localized version of the game and titular character ''[[Mega Man]]'', believing it would have a much wider appeal to American children. ''Mega Man'' was released to favorable critical reception, but moderately low sales (around 100,000 copies overall), though they were higher than Capcom originally anticipated.
Capcom was originally known for creating arcade games and porting them to home consoles. In the mid-1980s, however, a team of only six employees developed the original ''Rockman'' for the Famicom, as part of Capcom's initial "focused" foray into the Japanese home console market. The developers strove for perfection in all aspects of the project despite the severe technical limitations of the Famicom, and incorporated designs inspired by Osamu Tezuka's manga ''Astro Boy''. The eponymous hero of the weapon-based platformer was colored blue simply because blue had the most available shades within the Famicom's limited color palette. For the game's simultaneous release in Japan and the United States on December 17, 1987, Capcom's then-Senior Vice President Joseph Marcini renamed the localized version of the game and titular character ''[[Mega Man]]'', believing it would have a much wider appeal to American children. ''Mega Man'' was released to favorable critical reception, but moderately low sales (around 100,000 copies overall), though they were higher than Capcom originally anticipated.


While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success, selling over 1.5 million copies worldwide, and definitively established ''Mega Man'' as one of the industry's largest and longest-running franchises and one of Capcom's flagships, with the success of the game also propelling Capcom to its present-day status as a game developer. As of 2013, over fifty ''Mega Man'' games have been released, with many populating specific "sub-series" and exploring genres outside side-scrolling platforming. Iterations of the Mega Man character himself and other related characters, meanwhile, have appeared in Capcom-involved games outside the main series such as crossover fighting games like the ''Marvel vs. Capcom'' series that pits Capcom characters against Marvel Comics characters, and more recently, Nintendo's own [[''Super Smash Bros.'' series]].
While ''Mega Man'' was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. ''Mega Man 2'', in stark contrast to the original, was a huge success, selling over 1.5 million copies worldwide, and definitively established ''Mega Man'' as one of the industry's largest and longest-running franchises and one of Capcom's flagships, with the success of the game also propelling Capcom to its present-day status as a game developer. As of 2013, over fifty ''Mega Man'' games have been released, with many populating specific "sub-series" and exploring genres outside side-scrolling platforming. Iterations of the Mega Man character himself and other related characters, meanwhile, have appeared in Capcom-involved games outside the main series such as crossover fighting games like the ''Marvel vs. Capcom'' series that pits Capcom characters against Marvel Comics characters, and more recently, Nintendo's own [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


Following the release of ''Mega Man 10'' in 2010, series veteran Keiji Inafune had left Capcom, leaving the developers in limbo regarding what to do next with the franchise over the next few years, as no one at Capcom of Japan had immediately stepped up to take the leadership position. A free-to-play PC-exclusive fangame called ''Street Fighter X Mega Man'' was endorsed by Capcom in 2012 to celebrate both franchises’ 25th anniversaries. ''Mega Man Universe'' was a level creation game not unlike ''Super Mario Maker'' that was ultimately cancelled. And finally, the much-anticipated ''Mega Man Legends 3'' was in development for the [[Nintendo 3DS]] and was in its alpha stage before it was ultimately cancelled. It marked a period of uncertainty for the franchise not unlike the ''Metroid'' hiatus in the 2010s, with many considering the series and its character “dead” by neglect. However, the latter half of the decade started showing promise for a return to form for the property, as interest in the character was renewed following his appearance in ''[[Super Smash Bros. 4]]''. Starting in 2015, Capcom of Japan started releasing Legacy Collections of the ''Mega Man'' franchise, curating the titles and archival content from throughout franchise’s storied history. This trend started with ''Mega Man Legacy Collection'' containing the first six games from the NES era in August 2015, then ''Mega Man Legacy Collection 2'' containing the rest of the numbered entries in August 2017, and finally the ''Mega Man X Legacy Collection 1 and 2'' with all the numbered games in the ''Mega Man X'' lineup in July 2018. Finally, a brand-new numbered installment in the main series, ''Mega Man 11'', was released in October 2018 for current generation platforms.
Following the release of ''Mega Man 10'' in 2010, series veteran Keiji Inafune had left Capcom, leaving the developers in limbo regarding what to do next with the franchise over the next few years, as no one at Capcom of Japan had immediately stepped up to take the leadership position. A free-to-play PC-exclusive fangame called ''Street Fighter X Mega Man'' was endorsed by Capcom in 2012 to celebrate both franchises’ 25th anniversaries. ''Mega Man Universe'' was a level creation game not unlike ''Super Mario Maker'' that was ultimately cancelled. And finally, the much-anticipated ''Mega Man Legends 3'' was in development for the [[Nintendo 3DS]] and was in its alpha stage before it was ultimately cancelled. It marked a period of uncertainty for the franchise not unlike the ''Metroid'' hiatus in the 2010s, with many considering the series and its character “dead” by neglect. However, the latter half of the decade started showing promise for a return to form for the property, as interest in the character was renewed following his appearance in ''[[Super Smash Bros. 4]]''. Starting in 2015, Capcom of Japan started releasing Legacy Collections of the ''Mega Man'' franchise, curating the titles and archival content from throughout franchise’s storied history. This trend started with ''Mega Man Legacy Collection'' containing the first six games from the NES era in August 2015, then ''Mega Man Legacy Collection 2'' containing the rest of the numbered entries in August 2017, and finally the ''Mega Man X Legacy Collection 1 and 2'' with all the numbered games in the ''Mega Man X'' lineup in July 2018. Finally, a brand-new numbered installment in the main series, ''Mega Man 11'', was released in October 2018 for current generation platforms.

Revision as of 18:07, August 7, 2019

Mega Man (universe)
Mega Man logo.png
MegaManSymbol.svg
Developer(s) Capcom
Inti Creates
Publisher(s) Capcom
Designer(s) Akira Kitamura
Keiji Inafune
Genre(s) Platformer
Console/platform of origin Nintendo Entertainment System
First installment Mega Man (1987)
Latest installment Mega Man 11 (2018)
Article on Wikipedia Mega Man (universe)

The Mega Man universe (originally created in Asian countries as Rockman (ロックマン) and also written as MegaMan and Megaman) refers to the Smash Bros. series' collection of characters, stages, and properties that hail from the eponymous Mega Man series by Capcom. It is a Japanese video game franchise created by Capcom. Originating on the NES, the Mega Man franchise has spawned a multitude of video games across many platforms, as well as a variety of associated media. The series is the third such third-party franchise to contribute elements to a Smash game, with the titular Mega Man being a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Franchise description

The alternate logo used in title screens in the Western releases of the Mega Man games until the seventh instalment.

Capcom was originally known for creating arcade games and porting them to home consoles. In the mid-1980s, however, a team of only six employees developed the original Rockman for the Famicom, as part of Capcom's initial "focused" foray into the Japanese home console market. The developers strove for perfection in all aspects of the project despite the severe technical limitations of the Famicom, and incorporated designs inspired by Osamu Tezuka's manga Astro Boy. The eponymous hero of the weapon-based platformer was colored blue simply because blue had the most available shades within the Famicom's limited color palette. For the game's simultaneous release in Japan and the United States on December 17, 1987, Capcom's then-Senior Vice President Joseph Marcini renamed the localized version of the game and titular character Mega Man, believing it would have a much wider appeal to American children. Mega Man was released to favorable critical reception, but moderately low sales (around 100,000 copies overall), though they were higher than Capcom originally anticipated.

While Mega Man was not a large enough commercial accomplishment for Capcom to necessarily justify a sequel, the company allowed the development team to create a sequel as an aside to other projects. The team focused on improving the original formula with enhanced graphics and audio, more levels, and new supportive items that addressed consumer concerns over the extreme difficulty of the previous title. Mega Man 2, in stark contrast to the original, was a huge success, selling over 1.5 million copies worldwide, and definitively established Mega Man as one of the industry's largest and longest-running franchises and one of Capcom's flagships, with the success of the game also propelling Capcom to its present-day status as a game developer. As of 2013, over fifty Mega Man games have been released, with many populating specific "sub-series" and exploring genres outside side-scrolling platforming. Iterations of the Mega Man character himself and other related characters, meanwhile, have appeared in Capcom-involved games outside the main series such as crossover fighting games like the Marvel vs. Capcom series that pits Capcom characters against Marvel Comics characters, and more recently, Nintendo's own Super Smash Bros. series.

Following the release of Mega Man 10 in 2010, series veteran Keiji Inafune had left Capcom, leaving the developers in limbo regarding what to do next with the franchise over the next few years, as no one at Capcom of Japan had immediately stepped up to take the leadership position. A free-to-play PC-exclusive fangame called Street Fighter X Mega Man was endorsed by Capcom in 2012 to celebrate both franchises’ 25th anniversaries. Mega Man Universe was a level creation game not unlike Super Mario Maker that was ultimately cancelled. And finally, the much-anticipated Mega Man Legends 3 was in development for the Nintendo 3DS and was in its alpha stage before it was ultimately cancelled. It marked a period of uncertainty for the franchise not unlike the Metroid hiatus in the 2010s, with many considering the series and its character “dead” by neglect. However, the latter half of the decade started showing promise for a return to form for the property, as interest in the character was renewed following his appearance in Super Smash Bros. 4. Starting in 2015, Capcom of Japan started releasing Legacy Collections of the Mega Man franchise, curating the titles and archival content from throughout franchise’s storied history. This trend started with Mega Man Legacy Collection containing the first six games from the NES era in August 2015, then Mega Man Legacy Collection 2 containing the rest of the numbered entries in August 2017, and finally the Mega Man X Legacy Collection 1 and 2 with all the numbered games in the Mega Man X lineup in July 2018. Finally, a brand-new numbered installment in the main series, Mega Man 11, was released in October 2018 for current generation platforms.

The most iconic formula of the Mega Man series, which has remained Rockman in Japan, is a side-scrolling platform game where the player controls the blue robot Mega Man, who has a "buster" cannon grafted onto his arm, as he shoots his way through levels packed with enemy robots. Oftentimes, eight levels are immediately available to complete in any order, and at the end of each level is a boss robot with a similar level of advanced construction and power as Mega Man himself, referred to as a "Robot Master". Defeating a Robot Master gains Mega Man a special weapon corresponding to that Robot Master that he may use for the rest of the game, and this weapon is typically the weakness at least one of the other seven Robot Masters. Since one Robot Master uses a weapon that is the weakness of another Robot Master, a rock-paper-scissors mechanic between all of the Robot Masters is formulated due to this. Once Mega Man has defeated all eight Robot Masters and gained their weapons, he proceeds to a final set of harder stages typically taking place in the villain's fortress lair, featuring both special, harder bosses and a room where all eight Robot Masters are defeated one in a row, before battling and defeating the villain in his latest war machine or ultimate form.

The most prolific continuities and sub-series in the Mega Man franchise are as follows, each of which has its own incarnation on the Mega Man character design:

  • Mega Man Classic series: The original series depicts Mega Man in his most famous incarnation, that of a young "boy" robot in a world where his allies and enemies are in a colorful children's anime style. His kind-hearted inventor, Dr. Thomas Light, regularly sends Mega Man on missions to destroy the newest Robot Masters, always having names ending in "Man" (save for one notable exception named "Splash Woman" in Mega Man 9). These Robot Masters were either created or corrupted by the arch-rival of Dr. Light and Mega Man, Dr. Albert W. Wily - the very definition of the archetypal mad scientist out to take over the world. Mega Man is restricted by stilted jumping and sliding motions in his games, and in addition to the weapons he procures from Robot Masters, he must occasionally rely on specific allies to overcome stage obstacles, not the least of which is his transforming robotic dog companion, Rush.
  • Mega Man X series: Taking place a generation later (around the year 21XX), this darker-toned series centers on an "older" successor to Mega Man, Mega Man X (Rockman X in Japanese, commonly simply called "X"), whom the late Dr. Light has left behind to police a world where more advanced, sapient robots are integrated into human society. Despite being his greatest creation, when X was finished, Dr. Light sealed him in a capsule, as he believed that the world wasn't ready to accept X. X was discovered by Dr. Cain a century later, and he made more robots that can think on their own, like X. These robots are called Reploids, or replica androids. However, some Reploids have gone "Maverick", or violent, and started to rebel against humans. A force called the Maverick Hunters was made to counter the Mavericks. The leader of the Maverick Hunters, Sigma, eventually becomes a Maverick himself after fighting the then-Maverick, Zero, a Reploid made by Dr. Wily, the enemy of the original Mega Man. While Sigma turned more Reploids into Mavericks and eventually became their undisputed leader from within his personal ambition of eliminating the human race and creating a Reploid-only world, Zero stopped being a Maverick himself and soon joined the Maverick Hunters, becoming a good partner and close friend to X. Later on in the series, specifically in Mega Man X7, Axl, a young new generation Reploid prototype joins the Maverick Hunters as well after defecting from his former group Red Alert. Whenever there is trouble, X, Zero, or Axl are sent to fight eight Mavericks that guard certain areas. These Mavericks are the Mega Man X equivalents of the Robot Masters. Most of them are under orders by Sigma, but some are not affiliated with him, such as Repliforce and Red Alert from Mega Man X4 and Mega Man X7 respectively. These Mavericks are fought (and defeated) by X or Zero, who then must battle all of them once again before taking the fight to Sigma in his lair.
  • Mega Man Zero series: Transitioning from the Mega Man X series, this part starts off with a more brooding yet still determined Zero reawakening after a century of slumber into an even darker version of the world. Aided by a young female computer prodigy named Ciel, Zero battles for a resistance group against the governing body and "utopia", Neo Arcadia, whose questionable decisions in having to ensure both the safety and security of its human citizens led to many innocent Reploids being retired. At first, Zero had to fight against a defective copy of X who lacked the original's morals and ideals. However, even after defeating Copy X, Zero still had to keep fighting against Neo Arcadia, since it wasn't destroyed. It was eventually revealed (specifically in Mega Man Zero 3) that the real mastermind behind Neo Arcadia is Dr. Weil, an evil and psychotic mad scientist who had sought revenge against those who had caused his downfall many years ago. Zero defeats and kills Weil from within their final battle, but he himself is killed as well, as the space station they were fighting in, Ragnarok, broke apart and fell down to Earth.
  • Mega Man ZX series: In this series, the player takes control of either a male or female character who can merge with Biometals, artifacts that can absorb the traits of a human or Reploid, to obtain forms and abilities derived from other characters, including those from the earlier subseries. In all three series, the player-character has more fluid movements, such as acceleration along the ground and jumping up along and clinging to walls. This series is currently on hiatus.
  • Mega Man Legends series: This series takes place thousands of years after the Mega Man ZX series, at a point where the Earth is mostly ocean and civilization is dependent on digging into the remaining islands for a power source. The player controls Mega Man Volnutt (or Rock Volnutt in Japan), a robotic Digger, who investigates ruins and does battle against air pirates known as the Bonne family. In another series departure, these games focus on third-person action-adventure elements. This series, like the ZX series, is also on hiatus.
  • Mega Man Battle Network series: An alternate reality where spiritual counterparts to classic Mega Man characters (along with three from the Mega Man X series) exist not as robots, but as computer programs that navigate and do battle in cyberspace as though they were physical beings navigating a physical plane, as per the commands of real-world humans at their computers. Dr. Wily in this universe is the head of a net-crime organization called the WWW ("World Three"), and the main human protagonist, Lan Hikari (光熱斗 Hikari Netto), has his "NetNavi" and the main player character, MegaMan.EXE (Rockman.EXE in Japanese), foil the WWW's cyber-schemes by deleting the "Virus" enemies it sends. The gameplay of the primary Battle Network series is an enormous departure from the side-scrolling platforming of the other games in that it operates similar to an action JRPG.
  • Mega Man Star Force series: A series of over-the-shoulder action RPGs set 200 years later in the future of the Battle Network continuity. It stars a human boy named Geo Stelar (星河スバル Subaru Hoshikawa) who regularly merges with an electromagnetic alien named Omega-Xis (Warrock in Japanese) to become a blue-suited "Mega Man" of his own and fight enemies in an invisible electromagnetic plane overlaid with the real world. This series is on hiatus.

In Super Smash Bros. 4

The Mega Man universe debuts in Smash 4 as the first Capcom series to make it into the Smash Bros. franchise, receiving a character, stage (alongside a boss), an Assist Trophy, and an assortment of trophies and music tracks.

Character

  • MegaManIcon(SSB4-U).png
    Mega Man: the title character of Capcom's Mega Man series; an android named Rock created by the illustrious Dr. Light. He was originally designed by Light to serve as a lab assistant, but he was ultimately modified to serve a higher purpose after Light's former colleague - Dr. Wily - went rogue. Equipped with the Mega Buster and the ability to absorb the powers of adversarial Robot Masters, Mega Man foils the plans of the nefarious Wily time after time with a strong sense of justice. He is one of the most iconic video game characters. Similar to Nintendo's Mario and Namco's Pac-Man, Mega Man is often treated as the unofficial mascot of Capcom. Despite being a third-party character, he is closely associated with Nintendo; the first seven Mega Man games released from 1987 - 1995 were originally exclusive to Nintendo consoles and he had a reoccuring presence on the American cartoon series Captain N: The Game Master, appearing alongside Nintendo's Pit and Konami's Simon Belmont. Mega Man was one of the five third-party characters to appear on the Japan-exclusive "If There Was a Smash 2" poll conducted by Masahiro Sakurai between the releases of the original Smash Bros. and Super Smash Bros. Melee. Even though the Mega Man series entered a brief period of dormancy that coincided with the development of Super Smash Bros. 4, Mega Man was deemed significant enough to not only be included as a new fighter, but to also be one of the first shown off. He was revealed to be a newcomer in Smash 4 with the games' unveiling during E3 2013 alongside Villager and Wii Fit Trainer. His weight, gravity, and overall physics are faithful translations of the feel of the original Mega Man games. He has very few physical attacks, instead relying on a vast arsenal of weapons obtained from defeated Robot Masters from across the series. For his up special, he summons the robotic dog Rush to perform Rush Coil. Like Palutena, Mega Man has a wide variety of custom moves, one of which replaces Rush with another companion of his - the robotic bird Beat. Mega Man's Final Smash, Mega Legends, has him fire a continuous beam of energy alongside his alter egos: Mega Man X from the eponymous subseries, MegaMan.EXE from Mega Man Battle Network, Mega Man Volnutt from Mega Man Legends, and Geo Stelar from Mega Man Star Force.

Mii Costumes

Mii Gunner wearing the Proto Man set.

Costumes

  • Mii Gunner (SSB4) X's Armor (DLC): an outfit based on Mega Man X, a spiritual successor to the original Mega Man and Dr. Light's final creation. X himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears blue armor and fires projectiles from X's arm cannon, the X-Buster.
  • Mii Gunner (SSB4) Proto Man's Armor (DLC): an outfit based on Proto Man, a reoccurring rival of Mega Man created by Dr. Light and Dr. Wily. The costume was released with a corresponding helmet as downloadable content on April 15, 2015. The Mii wears gray-and-red armor with a yellow scarf around their neck and has Proto Man's shield strapped to their back. The Mii fires projectiles from Proto Man's arm cannon, the Proto Buster.
  • Mii Swordfighter (SSB4) Zero's Armor (DLC): an outfit based on Zero, a reoccurring ally of X from the Mega Man X subseries and the protagonist of Mega Man Zero. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears red-and-white armor and wields the Z-Saber, Zero's beam sword.
  • Mii Gunner (SSB4) MegaMan.EXE's Armor (DLC): an outfit based on MegaMan.EXE, a virtual incarnation of Mega Man from the Battle Network subseries. MegaMan.EXE himself appears in Smash 4 to assist Mega Man during his Final Smash. The costume was released with a corresponding helmet as downloadable content on June 14, 2015. The Mii wears a navy-and-white suit.

Hats

Items

Assist Trophy

  • Elec Man: a Robot Master from the original Mega Man; an android that can discharge electricity from his hands. When summoned, he hops around the stage and fire projectile Thunder Beams at opponents. He does not harm the summoner.

Smash Tour items

  • Energy Tank (Red): a health-restoring item from Mega Man 2. It heals the user if their damage exceeds 100% in battle.
  • Proto Man (Green) a reoccurring rival of Mega Man's created by Dr. Light and Dr. Wily. He is used on the board. If an opponent tour item specifically targets this item's user, it is reflected back to that item's user.

Enemy

Main article: Enemies

Smash Run enemy

  • Mettaur: a hard hat-wearing robot from the original Mega Man. It ducks underneath its helmet to protect itself from attacks and projectiles. It uncovers itself periodically to fire a three-way shot at opponents. It behaves similarly to the Octorok.

Boss

  • YellowDevilPortrait.png
    Yellow Devil: a giant, amorphous cyclops built by Dr. Wily. It is the stage boss of Wily Castle. It moves across the stage by dividing into smaller, spherical blobs that resemble into the Yellow Devil at the opposite end of the stage. It attacks players using its subdivisional body and by launching an array of different projectile beams from its eye. Its only weak point is its eye, an attribute carried over from the Mega Man games. After accumulating enough damage, the Yellow Devil explodes. The radius of the blast will trap opponents for the player who landed the final blow. It appears on the Smash Tour board as well in a dedicated "Boss Battle" triggered by the first player to cross its path. The victor is awarded an huge loot of stats. Files left in the 3DS version suggests that it was intended to appear in Smash Run in some unknown capacity alongside the other two stage bosses: Ridley and Metal Face.

Stage

  • Wily Castle
    Wily Castle: staged on a metal plateau before Dr. Wily's Skull Castle - the final stage of Mega Man 2. The plateau is flanked by two floating platforms. The main gimmick of the stage is that the Yellow Devil resides here as a stage boss. Otherwise, it is a stage similar to Yoshi's Island, with small floating platforms moving in and out of the stage. The platforms that appear differ in function depending on the version of Smash 4. In the 3DS version, platforms will float above the plateau and to the left and right of it. The layout is similar to the Bright Man Stage from Mega Man 4. In the Wii U version, on-rail platforms move along a set path. They are similar to the moving platforms in the Guts Man Stage from the original Mega Man; there are breaks in the rails that cause the platforms to abruptly fold and drop the the characters and items that were on top of it. It is one of the possible stages to appear in Level 3(3DS) and Level 4(Wii U) of All-Star Mode as a home stage for Mega Man. Only its Ω form can accommodate 8-Player Smash, which takes place on the plateau.

Music

Original tracks

Arrangements and remixes unique to SSB4.

  • Cut Man Stage: an arrangement of "Cut Man Stage" from the original Mega Man. It plays on Wily Castle(Wii U).
  • Mega Man 2 Medley: a medley of pieces from Mega Man 2, including "Game Start", "Title", "Stage Select", and "Dr. Wily Stage 1". It plays on Wily Castle.
  • Air Man Stage: an arrangement of "Air Man Stage" from Mega Man 2. It plays in Smash Run and on Wily Castle(Wii U).
  • Quick Man Stage: an arrangement of "Quick Man Stage" and "Heat Man Stage" from Mega Man 2. It plays on Wily Castle(Wii U).
  • Spark Man Stage: an arrangement of "Spark Man Stage" from Mega Man 3. It plays in Smash Run and on Wily Castle(Wii U).
  • Shadow Man Stage: an arrangement of "Shadow Man Stage" from Mega Man 3. It plays on Wily Castle(Wii U).

Source tracks

Compositions and arrangements directly sourced from Mega Man games with no alterations.

  • Mega Man Retro Medley: a medley of sourced pieces from the original Mega Man, including: "Game Start", "Elec Man Stage", "Bomb Man Stage", "Cut Man Stage", "Guts Man Stage", "Fire Man Stage", and "Ice Man Stage". It plays on Wily Castle.
  • Mega Man 2 Retro Medley: a medley of sourced pieces from Mega Man 2, including: "Air Man Stage", "Wood Man Stage", "Quick Man Stage", "Flash Man Stage", "Crash Man Stage", "Metal Man Stage", "Dr. Wily Stage 1", and "Dr. Wily Stage 2". It plays on Wily Castle(Wii U).
  • Mega Man 3 Retro Medley: a medley of sourced pieces from Mega Man 3, including: "Top Man Stage", "Shadow Man Stage", "Spark Man Stage", "Snake Man Stage", and "Hard Man Stage". It plays on Wily Castle(Wii U).
  • Mega Man 4-6 Retro Medley: a medley of sourced pieces from Mega Man 4, 5, and 6, including: "Dive Man Stage", "Skull Man Stage", "Dark Man Stage", and "Flame Man Stage". It plays on Wily Castle(Wii U).

Victory fanfare

  • Victory! Mega Man: the first few bars of "Title" from Mega Man 2, led by electric guitar.

Trophies

The Pic of the Day screenshot of the Bass and Treble trophy. Apparently only Bass (background) was commissioned for this trophy. Masahiro Sakurai was pleasantly surprised that his developers included Treble (foreground) alongside him.
  • Mega Man
  • Mega Man (Alt.)
  • Rush Coil
  • Beat
  • Mega Man X
  • MegaMan Volnutt
  • MegaMan.EXE
  • Star Force Mega Man
  • Elec Man
  • Yellow Devil
  • Mettaur
  • Dr. Wily
  • Energy Tank

for Wii U

  • Mega Legends
  • Dr. Light
  • Roll
  • Proto Man
  • Eddie
  • Zero
  • Bass and Treble
Trophy Boxes
Main article: Trophy Box
  • Mega Man and Friends
  • Mega Man
  • Mega Man Heroes

Masterpiece

Main article: Masterpieces

In Super Smash Bros. Ultimate

The Mega Man franchise returns with a sizable boost in representation. Along with all previous content returning (sans one Assist Trophy), the franchise has expanded its scope to include content from other subseries such as Mega Man X and Mega Man Star Force. Along with the titular character returning as an unlockable fighter, two new Assist Trophies make their debut. The lone Mega Man stage returns now with more hazards and an even larger selection of music tracks, both sourced and rearranged. Rounding out the representation is a large variety of Spirits spanning every major video game subseries in the franchise, with no other third-party series having as many Spirits in Smash as Mega Man.

Character

  • 46.
    MegaManIcon(SSBU).png
    Mega Man: The iconic Blue Bomber and star of the original series returns as an unlockable fighter after being a starter in Smash 4. He no longer has access to his large variety of Robot Master abilities as custom special moves, but he retains his patient projectile-centered playstyle nonetheless. For his Final Smash, Mega Legends, the Mega Man incarnations are now joined by Proto Man and Bass.

Assist Trophies

  • Zero: Zero makes an appearance as an Assist Trophy. He attacks opponents with the Z-Saber and Genmu Zero.
  • Wily Capsule: Dr. Wily appears in his recurring final machine, the Wily Capsule, attacking with fire, lightning, and ice orbs similar to its appearance in Mega Man 7.

Stage

  • Wily Castle
    Super Smash Bros. 4 Wily Castle: The iconic base from Mega Man 2 returns with the stage updated to have the stage hazards of both the 3DS and Wii U versions of Smash 4.

Music

New tracks

Arrangements and remixes unique to Ultimate.

  • "Guts Man Stage": A remix of Guts Man's stage theme from Mega Man.
  • "Ice Man Stage": A remix of Ice Man's stage theme from Mega Man.
  • "Bomb Man Stage": A remix of Bomb Man's stage theme from Mega Man.
  • "Fire Man Stage": A remix of Fire Man's stage theme from Mega Man.
  • "Metal Man Stage": A remix of Metal Man's stage theme from Mega Man 2.
  • "Crash Man Stage": A remix of Crash Man's stage theme from Mega Man 2.
  • "Flash Man Stage": A remix of Flash Man's stage theme from Mega Man 2.
  • "Wood Man Stage": A remix of Wood Man's stage theme from Mega Man 2.
  • "Hard Man Stage": A remix of Hard Man's stage theme from Mega Man 3.
  • "Top Man Stage": A remix of Top Man's stage theme from Mega Man 3.
  • "Snake Man Stage": A remix of Snake Man's stage theme from Mega Man 3.
  • "Mega Man 4 Medley": A medley of tracks from Mega Man 4, including Dive Man's stage theme, Skull Man's stage theme, and Drill Man's stage theme.
  • "Gravity Man Stage": A remix of Gravity Man's stage theme from Mega Man 5.
  • "Napalm Man Stage": A remix of Napalm Man's stage theme from Mega Man 5.
  • "Dark Man Stage": A remix of Dark Man's stage theme from Mega Man 5.
  • "We're Robots (Dr. Wily Stage 2)": A jazzy remix of the second Wily Stage from Mega Man 9.
  • "Opening Stage": A remix of the Central Highway theme from Mega Man X.

Returning tracks

Arrangements and remixes returning from Smash 4.

  • Super Smash Bros. 4"Mega Man 2 Medley": A rock based medley of tracks from Mega Man 2, including the level start jingle, the title screen theme, and the Wily Castle theme. Returns from Smash 4.
  • Super Smash Bros. 4"Air Man Stage": A remix of Air Man's stage theme from Mega Man 2. Returns from Smash 4.
  • Super Smash Bros. 4"Spark Man Stage": A remix of Spark Man's stage theme from Mega Man 3. Returns from Smash 4.
  • Super Smash Bros. for Wii U"Cut Man Stage": A remix of Cut Man's stage theme from Mega Man 2. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii U"Quick Man Stage": A medley of Quick Man's stage theme and the victory theme from Mega Man 2. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii U"Shadow Man Stage": A remix of Shadow Man's stage theme from Mega Man 3. Returns from Smash for Wii U.

Source Tracks

Tracks sourced directly from the Mega Man games.

  • "Flash in the Dark (Dr. Wily Stage 1)": The theme of the first Wily stage, sourced from Mega Man 9.
  • "Mega Man Retro Medley": A medley of tracks sourced from Mega Man, including the stage start theme, as well as Elec Man, Bomb Man, Cut Man, Guts Man, Fire Man, and Ice Man's stage themes.
  • "Mega Man 2 Retro Medley": A medley of tracks sourced from Mega Man 2, including Air Man, Wood Man, Quick Man, Flash Man, Crash Man, and Metal Man's stage themes, as well as the first Wily Castle theme.
  • "Mega Man 3 Retro Medley": A medley of tracks sourced from Mega Man 3, including Top Man, Shadow Man, Spark Man, Snake Man, and Hard Man's stage themes.
  • "Mega Man 4-6 Retro Medley": A medley of tracks from Mega Man 4, Mega Man 5, and Mega Man 6. They are Dive Man and Skull Man's stage themes from Mega Man 4, Dark Man's Castle stage theme from Mega Man 5, and Flame Man's stage theme from Mega Man 6.
  • "X vs ZERO": A theme played when fighting against Zero, or as Zero against X, sourced from Mega Man X5.
  • "Zero (Theme of ZERO (from Mega Man X))": Zero's theme, which itself is a remix of the same theme from Mega Man X, sourced from Mega Man Zero.
  • "Shooting Star": The main theme, sourced from Mega Man Star Force.

Victory Theme

  • "Victory! Mega Man": A remix of the beginning of the title theme of Mega Man 2.

Spirits

The kanji aruji "" denotes a Master Spirit.

864. Mega Man
865. Proto Man
866. Bass
867. Dr. Light
868. Roll
869. Rush
870. Beat
871. Auto
872. Duo
873. Dr. Wily
874. Wily Capsule
875. Mettaur
876. Cut Man
877. Guts Man
878. Ice Man
879. Bomb Man
880. Fire Man
881. Elec Man
882. Yellow Devil

883. Metal Man
884. Air Man
885. Quick Man
886. Crash Man
887. Flash Man
888. Wood Man
889. Hard Man
890. Top Man
891. Snake Man
892. Spark Man
893. Shadow Man
894. Drill Man
895. Dive Man
896. Skull Man
897. Gravity Man
898. Napalm Man
899. Dark Man 4
900. Knight Man
901. Wind Man

902. Slash Man
903. Sword Man
904. Galaxy Man
905. X
906. Full Armor X
907 Zero (Zero Buster)
908. Zero (Z-Saber)
909. Axl
910. Sigma
911. MegaMan Volnutt
912. Roll Caskett
913. Tron Bonne
914. MegaMan.EXE
915. ProtoMan.EXE
916. Geo Stelar & Omega-Xis
917. Star Force Mega Man
918. Mega Man Zero
919. Model X
920. Model ZX

Games with elements from or in the Super Smash Bros. series

Mega Man

The game introduced Mega Man as well as the Yellow Devil. Elec Man, a Robot Master boss, appears as an Assist Trophy in Super Smash Bros. 4. The rails that appear in Wily Castle carrying a moving platform debuted in Guts Man's stage, and later Wily's Castle. The enemy Mettaur appears in Smash Run. Trophies of Dr. Light and Roll are exclusive to the U version. Several music tracks are based on this game, with every Robot Master except for Elec Man receiving a remix of their theme as of Ultimate. The following moves debuted in this game:

  • Neutral attack/Forward tilt/Neutral aerial: Mega Buster
  • Grab: Super Arm (obtained from Guts Man)
  • Custom Neutral special 1: Hyper Bomb (obtained from Bomb Man)
  • Custom Side special 1: Ice Slasher (obtained from Ice Man)

Mega Man 2

Main article: Mega Man 2

The design of Dr. Wily's Castle comes from this game. Numerous music tracks are based on this game, including Mega Man 2 Medley (containing remixes of the Mega Man 2 title theme and the iconic Dr. Wily Castle stages 1 and 2 theme), Air Man Stage, Quick Man Stage, Wood Man Stage, Flash Man Stage, Crasg Man Stage, Metal Man Stage, and Mega Man 2 Retro Medley. A trophy of the E-Tank appears in both versions of Super Smash Bros. 4. Mega Man 2 is also a masterpiece.

The following moves debuted in this game:

Mega Man 3

Proto Man debuted in this game. He appears as a trophy in Super Smash Bros. 4, and his armor and helmet are available as DLC for Mii Fighters (the outfit is specific to the Mii Gunners). He also serves as an item in Smash Tour. In Super Smash Bros. Ultimate, he makes an appearance alongside Bass as part of Mega Man's Final Smash, Mega Legends. Several music tracks are based on this game, including Spark Man Stage, Shadow Man Stage, Top Man Stage, Hard Man Stage, Snake Man Stage, and Mega Man 3 Retro Medley. The following moves debuted in this game:

  • Down tilt: Sliding
  • Dash attack: Top Spin (obtained from Top Man)
  • Up smash: Spark Shock (obtained from Spark Man)
  • Down aerial: Hard Knuckle (obtained from Hard Man)
  • Custom neutral special 1: Shadow Blade (obtained from Shadow Man)
  • Up special: Rush Coil

Mega Man 4

The platforms that move along curved tracks when a fighter lands on them, and the vertical conveyor belt platforms at the 3DS version of Wily Castle, come from Bright Man's stage and the room where the boss Tako Trash is fought. A trophy of Eddie is exclusive to the Wii U version. Two themes from this game are included as part of the Mega Man 4-6 Retro Medley track, and the game receives its own medley in Super Smash Bros. Ultimate. The following moves debuted in this game:

  • Forward smash: Charge Shot
  • Custom down special 1: Skull Barrier (obtained from Skull Man)

Mega Man 5

Beat debuted in this game. He serves as one of Mega Man's custom moves for Rush Coil, Beat. Dark Man's Castle theme is included as part of the Mega Man 4-6 Retro Medley track, and receives a remix in Ultimate alongside the themes of Gravity Man and Napalm Man. Mega Man's down tilt being able to damage opponents could be a reference to Charge Man's power Charge Kick, which was the first weapon that allowed Mega Man to weaponize his sliding ability to attack targets on the ground.

Mega Man 6

Flame Man's theme is included as part of the Mega Man 4-6 Retro Medley track. The following abilities come from this game:

  • Down smash: Flame Blast (obtained from Flame Man)
  • Custom down special 2: Plant Barrier (obtained from Plant Man)

Mega Man 7

A trophy of Bass and Treble are exclusive to the Wii U version. The following abilities debuted in this game:

  • Back aerial: Slash Claw (obtained from Slash Man)
  • Custom side special l: Danger Wrap (obtained from Burst Man)
  • Custom up special 2: Beat Call

In Ultimate, Bass appears as a part of Mega Man's updated Final Smash, Mega Legends. Additionally, the Wily Capsule Assist Trophy is similar to the final boss of this game.

Mega Man 8

The following powers debuted in this game:

  • Forward aerial: Flame Sword (obtained from Sword Man)
  • Custom up special: Tornado Hold (obtained from Tengu Man)

Mega Man 9

Mega Man's final smash opens with Galaxy Man's Black Hole Bomb, which originated in this game. Ultimate features a remix of "We're the Robots", the second Wily Castle stage theme from this game.

Super Adventure Rockman

An obscure title that never saw release outside of Japan. Mega Man's need to vent his Mega Busters after using an attack that involves both (his up and down smashes) is a reference to the game's climax where Mega Man takes down the Evil Ra Moon with a double charge shot, despite Wily warning that doing so could overheat his systems and destroy him.

Mega Man 2: The Power Fighters

The following moves debuted in this game:

  • Up tilt: While Sakurai notes that the Mega Upper is used in Marvel vs. Capcom, it originates in this arcade game.

Mega Man X

Mega Man X is one of the five Mega Men to fire in Mega Man's Final Smash. His armor and helmet are available as DLC for Mii Fighters, with the outfit being exclusive to the Mii Gunners, while Zero's helmet and armor are available for Mii Swordfighters. A trophy of Zero is exclusive to the Wii U version. Zero also appears as an Assist Trophy in Super Smash Bros. Ultimate. Mega Man's ability to wall jump also comes from Mega Man X. An arrangement of the opening stage music appears in Ultimate.

Mega Man X2

The design used for the Zero Mii costume, including the Z-Saber, first appeared in this sequel.

Mega Man Legends (Mega Man 64)

Mega Man Volnutt is one of the five Mega Men to fire in Mega Man's Final Smash. Ultimate also features Tron Bonne as a Spirit.

Mega Man Battle Network

MegaMan.EXE is one of the five Mega Men to fire in Mega Man's Final Smash, and his headgear and outfit appear as Mii Costumes.

Mega Man Star Force

Geo Stelar (as Mega Man) is one of the five Mega Men to fire in Mega Man's Final Smash. "Shooting Star", the title screen theme of Mega Man Star Force, appears as a music track in Ultimate.

Trivia

  • Mega Man is the first third-party universe to have debuted on a Nintendo system and currently one of five third-party universes to have done so; the others are Final Fantasy, Castlevania, Dragon Quest, and Banjo-Kazooie.
    • Coincidentally, both Mega Man and Final Fantasy debuted on the NES in 1987, with the former being released the day before the latter launched.
  • Mega Man universe has the most Assist Trophies across the series when compared to any other third-party franchise, with 3 in total.
    • It also has the largest amount of Assist Trophies out of all single-character universes.
    • This also makes it one of two third-party franchises to have more than one Assist Trophy, the other being Sonic the Hedgehog.
  • The Mega Man universe is the third-party universe with the most Mii Costumes.
    • Except for Super Smash Bros. originals, Mega Man and The Legend of Zelda are the universes with the most outfits.
  • The Mega Man universe is the only third-party universe in the Smash series to receive the largest number of new arrangements in a game, with Ultimate adding 16 of them to the series' music track lineup.