Ridley (SSBU): Difference between revisions

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*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
*{{buff|Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}}
*{{buff|Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)) and travels faster. This consequently leads to multiple changes:}}
**{{buff|All variants of Wing Blitz fly further, thus extending the reach of his attack and overall recovery distance.}}
**{{change|Forward input causes him to land sooner when used on the ground. This causes the attack portion to end sooner, but leaves Ridley less vulnerable. Additionally, it sends him slightly lower when used in the air.}}
**{{buff|Back and up inputs have slightly increased vertical distance.}}
**{{nerf|Down input now sends him slightly lower.}}


==Moveset==
==Moveset==
134

edits