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MP refilling is paused while the menu is open. Additionally, the Hero can only have the menu out for a certain amount of time. | MP refilling is paused while the menu is open. Additionally, the Hero can only have the menu out for a certain amount of time. | ||
===List of spells=== | |||
{|class="wikitable sortable" | |||
'''Sizz''' ({{ja|ギラ|Gira}}, ''Gira'') | |- | ||
!Spell!!MP!!Odds of appearing!!Description | |||
'''Sizzle''' ({{ja|ベギラマ|Begirama}}, ''Begirama'') | |- | ||
|'''Sizz''' ({{ja|ギラ|Gira}}, ''Gira'')||8||20||Throws a flame projectile forward. | |||
''' | |- | ||
|'''Sizzle''' ({{ja|ベギラマ|Begirama}}, ''Begirama'')||20||16||Throws a flame projectile forward quickly. Cannot appear if Sizz does. | |||
''' | |- | ||
|'''Bang''' ({{ja|イオ|Io}}, ''Io'')||9||20||Throws a small explosive flame projectile forward. | |||
''' | |- | ||
|'''Kaboom''' ({{ja|イオナズン|Ionazu}}, ''Ionazu'')||37||16||Throws a projectile that travels forward, sucking opponents inward before it explodes. Cannot appear if Bang does. | |||
|- | |||
|'''Snooze''' ({{ja|ラリホー|Rarihō}}, ''Rariho'')||16||17||Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people. The projectile grows as it travels but puts opponents to sleep longer at close range. Works on airborne opponents as well, incapacitating them and putting them to sleep when they touch the ground. | |||
'''Flame Slash''' ({{ja|かえん斬り|Kaen giri}}, ''Flame Slash'') | |- | ||
|'''Flame Slash''' ({{ja|かえん斬り|Kaen giri}}, ''Flame Slash'')||12||18||Hero coats his sword in fire, and slashes forward. Has a wide hitbox. | |||
'''Kacrackle Slash''' ({{ja|マヒャド斬り|Mahyado giri}}, ''Mahyad Slash'') | |- | ||
|'''Kacrackle Slash''' ({{ja|マヒャド斬り|Mahyado giri}}, ''Mahyad Slash'')||11||18||Hero swings his sword directly in front of him, and any opponents hit by the slash are [[frozen]]. | |||
''' | |- | ||
|'''Metal Slash''' ({{ja|メタル斬り|Metaru giri}}, ''Metal Slash'')||6||7||Hero slashes his sword forward. [[Instant KO|Instantly KOs]] any metal opponent. When used against non-metal opponents, it will only deal 1% damage. | |||
|- | |||
|'''Hatchet Man''' ({{ja|まじん斬り|Majin giri}}, ''Evil Slash'')||15||18||Hero jumps forward after a considerable delay, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur. | |||
|- | |||
|'''Whack''' ({{ja|ザキ|Zaki}}, ''Zaki'')||10||12||Hero swings his hand forward, and a dark purple projectile travels slowly. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage your opponent has. | |||
|- | |||
|'''Thwack''' ({{ja|ザラキ|Zaraki}}, ''Zaraki'')||30||8||Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage your opponent has. More likely to KO than Whack. Cannot appear if Whack does. | |||
'''Hatchet Man''' ({{ja|まじん斬り|Majin giri}}, ''Evil Slash'') | |- | ||
|'''Magic Burst''' ({{ja|マダンテ|Madante}}, ''Madante'')||All||5||Hero causes a purple explosion to surround him. The move uses up all MP currently available, and will have greater range and attack power depending on how much MP is left. Can be hit out of, which cancels the attack while still costing all MP. | |||
'''Whack''' ({{ja|ザキ|Zaki}}, ''Zaki'') | |- | ||
|'''Kamikazee''' ({{ja|メガンテ|Megante}}, ''Megante'')||1||5||Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby. In 1v1 matches, using this will count as a KO for the opponent. Cannot appear if Magic Burst does. | |||
'''Thwack''' ({{ja|ザラキ|Zaraki}}, ''Zaraki'') | |- | ||
|'''Psyche Up''' ({{ja|ためる|Tameru}}, ''Tameru'')||14||16||Drastically increases the strength of Hero's next attack. The effect will last until a move connects. | |||
''' | |- | ||
|'''Oomph''' ({{ja|バイキルト|Baikiruto}}, ''Baikiruto'')||16||16||Raises the strength of all attacks for a limited period of time at the expense of reducing defense. | |||
'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron'') | |- | ||
|'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu'')||13||16||Drastically increases Hero's movement speed but makes him easier to launch. | |||
''' | |- | ||
|'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron'')||6||5||Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage--including [[grab]]s--and knockback (except from Metal Slash) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. If the Hero uses this spell in the air, he will immediately plummet straight down, which is guaranteed [[self-destruct]] if used off stage. | |||
''' | |- | ||
|'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta'')||14||16||Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active. | |||
''' | |- | ||
|'''Heal''' ({{ja|ホイミ|Hoimi}}, ''Hoimi'')||7||7||Heals Hero by 11% damage. If used repeatedly, the option to select it will not reappear until Hero scores a KO. | |||
'''Hocus Pocus''' ({{ja|パルプンテ|Parupunte}}, ''Parupunte'') | |- | ||
|'''Zoom''' ({{ja|ルーラ|Rūra}}, ''Rura'')||8||15||Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage. | |||
|- | |||
|'''Hocus Pocus''' ({{ja|パルプンテ|Parupunte}}, ''Parupunte'')||4||3||A spell with random effects, chosen upon inputting the move. These include the effects of any other spell, as well as shrinking Hero, placing a [[flower]] atop his head, putting him under the [[Timer]] effect, invisibility, invincibility, and so on. | |||
|} | |||
==Origin== | ==Origin== |