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*{{SSBB|King Dedede}} - his back aerial is generally considered his best move, with great KO power when it first comes out, fairly quick startup, and a somewhat long duration that can give the opponent trouble approaching. | *{{SSBB|King Dedede}} - his back aerial is generally considered his best move, with great KO power when it first comes out, fairly quick startup, and a somewhat long duration that can give the opponent trouble approaching. | ||
*{{SSBB|Kirby}} - his back aerial is easily among his best moves, being great as a finisher, or for aerial approaches, spacing, and the like. | *{{SSBB|Kirby}} - his back aerial is easily among his best moves, being great as a finisher, or for aerial approaches, spacing, and the like. | ||
*{{SSBB|Lucas}} - his back aerial is a [[meteor smash]], meaning it can be used for [[edgeguarding]], though using it out of | *{{SSBB|Lucas}} - his back aerial is a [[meteor smash]], meaning it can be used for [[edgeguarding]], though using it out of an RAR is not highly recommended, due to it being hard to hit with near the [[edge]] (the move has short range and the opponent needs to be close to Lucas for the meteor smash hitbox to hit), and Lucas having better edgeguarding options. | ||
*{{SSBB|Mario}} - his back aerial has the best [[range]] of his aerial attacks, can be comboed out of his forward throw, and has decent knockback. | *{{SSBB|Mario}} - his back aerial has the best [[range]] of his aerial attacks, can be comboed out of his forward throw, and has decent knockback. | ||
*{{SSBB|Mr. Game & Watch}} - his back aerial (turtle) is [[disjointed]], can [[space]] well, and is also an easy way to rack damage. | *{{SSBB|Mr. Game & Watch}} - his back aerial (turtle) is [[disjointed]], can [[space]] well, and is also an easy way to rack damage. |
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