Luigi (SSBU): Difference between revisions

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However, alongside these buffs, Luigi has also received significant nerfs. The most notable example is Luigi Cyclone traveling much less vertical distance via [[button mash]]ing, removing nearly all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of windboxes to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''Smash 4''. Another notable example comes from the repurposal of his grabs: although they still have only moderate ending lag for their range, they possess much more startup, while still being prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks. This makes them much riskier to use and harder to land, especially since their increased startup removes many guaranteed setups into them and severely weakens Luigi's [[shield grab]], consequently limiting his defensive game and the usage of his pivotal down throw. Moreover, the changes to [[air dodge]]s hinder Luigi, as due to his floatiness, his air dodges have more ending lag relative to the rest of the cast and are thus more punishable, while the ability to only use them once further worsens his recovery; in combination with the severe distance nerf to Luigi Cyclone, and his [[air speed]] still being extremely low, he has become much more susceptible to early offstage KOs, despite Super Jump Punch granting slightly more distance.
However, alongside these buffs, Luigi has also received significant nerfs. The most notable example is Luigi Cyclone traveling much less vertical distance via [[button mash]]ing, removing nearly all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of windboxes to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''Smash 4''. Another notable example comes from the repurposal of his grabs: although they still have only moderate ending lag for their range, they possess much more startup, while still being prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks. This makes them much riskier to use and harder to land, especially since their increased startup removes many guaranteed setups into them and severely weakens Luigi's [[shield grab]], consequently limiting his defensive game and the usage of his pivotal down throw. Moreover, the changes to [[air dodge]]s hinder Luigi, as due to his floatiness, his air dodges have more ending lag relative to the rest of the cast and are thus more punishable, while the ability to only use them once further worsens his recovery; in combination with the severe distance nerf to Luigi Cyclone, and his [[air speed]] still being extremely low, he has become much more susceptible to early offstage KOs, despite Super Jump Punch granting slightly more distance.


Overall, Luigi has become even more polarizing than his ''Smash 4'' counterpart: while his combo and KO capabilities have been improved, the changes to the game's engine and nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while also being easier to KO himself due to his crippled recovery. Luigi has had moderate tournament success in ''Ultimate'' so far, with respectable representation from players such as [[Smasher:Elegant|Elegant]] and [[Smasher:Scot!|Scot!]], though as a whole, his tournament results are not as dominating as they were in ''Smash 4''. This has lead to a far more mixed reception of Luigi than in the previous game: while some players such as {{sm|Dabuz}}, {{sm|Mew2King}} and {{sm|ZeRo}} either view him as an upper mid-tier character or a high tier character, other players such as {{sm|VoiD}} and {{sm|Samsora}} either view him as a lower mid-tier character or even a low tier character, with {{sm|ESAM}} in particular highlighting him as a bottom 10 character.  Due to the fact that there in no official tier list, Luigi's viability is not certain.
Overall, Luigi has become even more polarizing than his ''Smash 4'' counterpart: while his combo and KO capabilities have been improved, the changes to the game's engine and nerfs to crucial aspects of his toolkit have made it harder for him to take advantage of his strengths, while also being easier to KO himself due to his crippled recovery. Luigi has had moderate tournament success in ''Ultimate'' so far, with respectable representation from players such as [[Smasher:Elegant|Elegant]] and [[Smasher:Scot!|Scot!]], though as a whole, his tournament results are not as dominating as they were in ''Smash 4''. This has lead to a far more mixed reception of Luigi than in the previous game: while some players such as {{sm|Dabuz}}, {{sm|Mew2King}} and {{sm|ZeRo}} either view him as an upper mid-tier character or a high tier character, other players such as {{sm|VoiD}} and {{sm|Samsora}} either view him as a lower mid-tier character or even a low tier character, with {{sm|ESAM}} in particular highlighting him as a bottom 10 character.  Due to the fact that there is currently no official tier list, Luigi's viability remains uncertain.


===Aesthetics===
===Aesthetics===
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