Natural combo: Difference between revisions

666 bytes added ,  5 years ago
→‎List of natural combos: Added notes section.
No edit summary
(→‎List of natural combos: Added notes section.)
Line 8: Line 8:
<!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. -->
<!-- Only list moves that require multiple button presses to execute fully, not moves that simply happen to hit multiple times. -->


{| class="wikitable sortable" width=50%
{| class="wikitable sortable"
! Character !! Move(s) !! Phases!! Game(s)
! Character !! Move(s) !! Phases!! Game(s)
|-
|-
Line 17: Line 17:
| forward aerial || 3
| forward aerial || 3
|-
|-
| [[Heel Slide]] || 2
| [[Heel Slide]] || 2<ref name="heelnoshield">In ''Ultimate'', cannot use the second hit if the move hits a shield.</ref>


|-
|-
Line 33: Line 33:


|-
|-
| [[Chrom]] || [[Double-Edge Dance]] || 4 || {{GameIcon|SSBU}}
| [[Chrom]] || [[Double-Edge Dance]]<ref name="dance">All hits after the first can be tilted up or down for different effects.</ref> || 4 || {{GameIcon|SSBU}}


|-
|-
| rowspan=3|[[Cloud]] || neutral attack || 3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=3|[[Cloud]] || neutral attack || 3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Cross Slash]] || 3 (5 hits)
| [[Cross Slash]]<ref name="crossnowhiff">Cannot continue the combo if the move whiffs.</ref> || 3 (5 hits)
|-
|-
| [[Climhazzard]] || 2 (4 hits)
| [[Climhazzard]] || 2 (4 hits)
Line 105: Line 105:


|-
|-
| [[Ken]] || neutral attack || 3 || {{GameIcon|SSBU}}
| [[Ken]] || neutral attack (tapped) || 3 || {{GameIcon|SSBU}}


|-
|-
Line 135: Line 135:
| rowspan=2|[[Lucina]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Lucina]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Dancing Blade]] || 4
| [[Dancing Blade]]<ref name="dance"/> || 4


|-
|-
Line 146: Line 146:
| rowspan=2|[[Marth]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Marth]] || neutral attack || 2 || rowspan=2|{{GameIcon|SSBM}} {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Dancing Blade]] || 4
| [[Dancing Blade]]<ref name="dance"/> || 4


|-
|-
| rowspan=3|[[Mega Man]] || neutral attack || rowspan=3|3 || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=3|[[Mega Man]] || neutral attack || rowspan=3|3<ref name="megabuster">Mega Man's neutral attack, forward tilt, and neutral aerial are all considered part of the same natural combo.</ref> || rowspan=3|{{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| forward tilt
| forward tilt
Line 225: Line 225:


|-
|-
| [[Rosalina]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Rosalina & Luma]] || neutral attack || 3 / 2+infinite || {{GameIcon|SSB4}} {{GameIcon|SSBU}}


|-
|-
| [[Roy]] || [[Double-Edge Dance]] || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Roy]] || [[Double-Edge Dance]]<ref name="dance"/> || 4 || {{GameIcon|SSBM}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}


|-
|-
| [[Ryu]] || neutral attack || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| [[Ryu]] || neutral attack (tapped) || 3 || {{GameIcon|SSB4}} {{GameIcon|SSBU}}


|-
|-
Line 266: Line 266:


|-
|-
| rowspan=2|[[Villager]] || rowspan=2|neutral attack || 2* || {{GameIcon|SSB4}}
| rowspan=2|[[Villager]] || rowspan=2|neutral attack || 2<ref name="villagerjab">Villager's jab has two distinct parts but can be performed indefinitely.</ref> || {{GameIcon|SSB4}}
|-
|-
| 2+infinite || {{GameIcon|SSBU}}
| 2+infinite || {{GameIcon|SSBU}}
Line 293: Line 293:
| rowspan=2|[[Zero Suit Samus]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
| rowspan=2|[[Zero Suit Samus]] || neutral attack || 3 || rowspan=2|{{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}
|-
|-
| [[Flip Jump]] || 2 (1 hit)
| [[Flip Jump]] || 2 (1 hit)<ref name="autohit">In ''Smash 4'' and ''Ultimate'', [[Flip Jump]] will automatically activate the hit if the move ends on top of an opponent.</ref>


|}
|}
===Notes===
<references/>


<nowiki>*</nowiki> Villager's jab has two distinct parts but can be performed indefinitely.
==Trivia==
==Trivia==
* [[Ganondorf]] and [[Isabelle]] are currently the only characters that lack a natural combo in all of their appearances.
* [[Ganondorf]] and [[Isabelle]] are currently the only characters that lack a natural combo in all of their appearances.
639

edits