Mario (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
When compared to most other fighters, Mario has received very few major direct changes in his transition from ''SSB4'' to ''Ultimate'', possibly fewer than any other fighter. However, the varying changes he received have affected him nonetheless, leading to a mix of buffs and nerfs; overall, he was slightly nerfed, albeit not as much as other former top tiers in the previous installment.
When compared to most other fighters, Mario has received very few major direct changes in his transition from ''SSB4'' to ''Ultimate'', possibly fewer than any other fighter. However, while he technically had more buffs than nerfs, the changes hurt him more than they help him, leading to a healthy mix of buffs and nerfs; overall, he was slightly nerfed, albeit not as much as other former top tiers in the previous installment such as {{SSBU|Sonic}} or {{SSBU|Marth}}.


One of the biggest detriments to Mario's toolkit was the universal nerfing of grabs; infamously known for his potentially devastating throw combos in ''SSB4'', the increased ending lag of all grabs have affected Mario more negatively compared to other fighters. Furthermore, [[up tilt]], one of his most pivotal moves previously, has had altered hitbox placements resulting in not only a range reduction, but it also significantly hinders its use as a reliable follow-up from his [[down throw]] at any percent against most characters. His [[dash attack]] can also no longer serve as a reliable [[2 frame punish]] that leads into a [[stage spike]], due to its late hit's angle being altered to send opponents away from Mario. On top of this, because of the changes to [[rage]], [[Super Jump Punch]] is much less effective for taking out stocks off the upper [[blast line]] below high percents.
One of the biggest detriments to Mario's toolkit was the universal nerfing of grabs; infamously known for his potentially devastating throw combos in ''SSB4'', the increased ending lag of all grabs have affected Mario more negatively compared to other fighters. Furthermore, [[up tilt]], one of his most pivotal moves previously, has had altered hitbox placements resulting in not only a range reduction, but it also significantly hinders its use as a reliable follow-up from his [[down throw]] at any percent against most characters. His [[dash attack]] can also no longer serve as a reliable [[2 frame punish]] that leads into a [[stage spike]], due to its late hit's angle being altered to send opponents away from Mario. On top of this, because of the changes to [[rage]], [[Super Jump Punch]] is much less effective for taking out stocks off the upper [[blast line]] below high percents.
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