Talk:Shield damage: Difference between revisions
→Does anyone know how they nerfed shield damage on proyectiles on patch 3.0.0?: new section
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:I've heard from various sources that shields in Brawl take 0.7x damage from normal attacks (it's also noted on the [[shield]] page in the statistics tables), maybe the other games have something similar. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Spectrum 10:38, 29 May 2014 (EDT) | :I've heard from various sources that shields in Brawl take 0.7x damage from normal attacks (it's also noted on the [[shield]] page in the statistics tables), maybe the other games have something similar. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Spectrum 10:38, 29 May 2014 (EDT) | ||
::Thank you. I modified Marth’s tipper jab 1, which has 0 additional shield damage, to deal 85 and then 86 damage. 85, just below 60/0.7, didn’t instantly break the shield. 86, just above 60/0.7, however, did. So I think it’s safe to say that Melee uses damage*0.7 as well. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 16:48, 29 May 2014 (EDT) | ::Thank you. I modified Marth’s tipper jab 1, which has 0 additional shield damage, to deal 85 and then 86 damage. 85, just below 60/0.7, didn’t instantly break the shield. 86, just above 60/0.7, however, did. So I think it’s safe to say that Melee uses damage*0.7 as well. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 16:48, 29 May 2014 (EDT) | ||
== Does anyone know how they nerfed shield damage on proyectiles on patch 3.0.0? == | |||
Did they just put lower shield damage on the moves or do they now have a different multiplier than the other moves |