Super Smash Bros. series
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Effect: Difference between revisions

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(Undid edit by The Mutant: Eiha is not poison (i.e. Poison Immunity doesn't prevent its recurring damage, and the visual effect is different))
Tag: Undo
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*[[Magic]]: creates a sparkling visual effect<!--PK attacks use it too, may need renaming to "glitter" or "sparkle" or something-->
*[[Magic]]: creates a sparkling visual effect<!--PK attacks use it too, may need renaming to "glitter" or "sparkle" or something-->
*Stab: creates a stabbing visual effect
*Stab: creates a stabbing visual effect
*Solar: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name-->
*[[Solar]]: creates a lens flare visual effect; exclusive to [[Sun Salutation]]<!--at this point, unlikely that "light" would be a better name-->
<!--reminder to tech guys:
<!--reminder to tech guys:
*Effects 27 and 28 are used for some of the throw hitboxes of Fox's Blaster
*Effects 27 and 28 are used for some of the throw hitboxes of Fox's Blaster
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*need to check what the deal is with "danger zone" mechanic of stages and Infernal Climax; i.e. whether it uses the obliterate effect or not
*need to check what the deal is with "danger zone" mechanic of stages and Infernal Climax; i.e. whether it uses the obliterate effect or not
-->
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===Introduced in ''[[Super Smash Bros. Ultimate]]''===
===Introduced in ''[[Super Smash Bros. Ultimate]]''===
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Revision as of 00:08, June 16, 2019

Effect is the term used to refer to what kind of elemental properties an attack applies to what it hits. For example, attacks with the freezing effect can freeze opponents, while those with the flame effect produce fiery visuals and trigger fire-based interactions. Most attacks use the normal or slash effects, which have only cosmetic results.

The origin of the term "effect" is unclear. It is believed to come from how it determines whether an attack can apply status effects to opponents, such as freezing, burying, or using the Screw Attack. It could also relate to a basic visual system in most video games known as particle effects, which would pertain the aesthetic flair of attacks in Super Smash Bros.

The Japanese website for the original Super Smash Bros. refers to this property as the move's attribute (属性).[1]

List of effects

Introduced in Super Smash Bros.

Introduced in Super Smash Bros. Melee

  • Bury: inflicts the buried status, which immobilizes the opponent
  • Darkness: creates shadowy flames as a visual effect
  • Flower: inflicts the flower status, which damages over time
  • Freezing: inflicts the frozen status, which immobilizes the opponent
  • Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games)
  • Inert: used only for detection rather than damage
  • Reverse: turns opponents around
  • Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee)
  • Stun: inflicts the stun status

Introduced in Super Smash Bros. Brawl

  • Aura: modifies the power of attacks based on the user's damage; unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic)
  • Down: leaves the opponent lying down; unique to Snake's down throw
  • Flinchless: deals damage with no flinching or knockback
  • Grass: used in type effectiveness
  • Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback
  • Plunge: identical to bury, except that it shoves opponents all the way through soft platforms
  • Slip: makes the opponent trip
  • Water: used in type effectiveness

Introduced in Super Smash Bros. 4

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Introduced in Super Smash Bros. Ultimate

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References