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Fixed wording, added Ultimate info and trivia, etc
(Fixed wording, added Ultimate info and trivia, etc)
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{{cquote|''Heads a soccer ball at opponents. A second button press heads the soccer ball early.''|cite=Description from ''Ultimate''{{'}}s Move List}}
{{cquote|''Heads a soccer ball at opponents. A second button press heads the soccer ball early.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Header''' ({{ja|ヘディング|Hedingu}}, ''Heading''), known as '''Heading''' in the [[PAL]] version, is the [[Wii Fit Trainer]]'s [[side special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Header''' ({{ja|ヘディング|Hedingu}}, ''Heading''), known as '''Heading''' in the [[PAL]] version, is [[Wii Fit Trainer]]'s [[side special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball will bounce once before following another long arc, and then disappears. The ball can be hit early by pressing the button again, which changes the angle it is hit at. The ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: once by the headbutt, which causes 8% damage, and the second time by the ball, which also inflicts 8% damage. Anyone who is hit with the headbutt portion is meteor smashed. The Wii Fit Trainer can cancel the move right before headbutting the ball, causing him/her to fall into their [[helpless]] state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the [[Soccer Ball]] item, except lacking the power.
Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball can be hit early by pressing the button again, which changes the angle it is hit at. In ''Utimate'', Header's angle range was greatly increased, the ball was made significantly larger, and its physics were altered to make it much heavier. In ''Smash 4'', the ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. In ''Ultimate'', the ball's damage fluctuates from ~8.8% to ~12.3%, although it still seems to get weaker after it bounces. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: once by the headbutt, which causes 15% damage with a clean hit and 10% with a late hit in both games, and the second time by the ball. This results in both heavy damage and [[shield damage]]. The headbutt also serves as a strong [[meteor smash]] with a large hitbox. Wii Fit Trainer can cancel Header before hitting the ball, causing them to fall into their [[helpless]] state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the [[Soccer Ball]] item albeit with less power.


While being an awkward projectile to use on the ground at point blank range, Header is a useful tool at the edge, especially offstage. In addition to stalling and giving the Trainer a boost in height once activated, it is also a fantastic [[edge-guard break|edgeguard breaking]] tool as the angle the ball flies is perfect for hitting a grounded opponent while offstage. Opponents have to shield or get hit by the ball if they try and edgeguard the Trainer, and as they also risk getting hit with the meteor smashing headbutt if they try and interrupt the move, it is a relatively safe option for the Trainer to get back on stage. With its ability to be cancelled, it can also be used as a fake-out at the edge, making it one of the better offstage options.
While being an awkward projectile to use on the ground at point blank range, Header is a useful tool at mid and long ranges, the edge, and especially offstage. In addition to stalling and giving Wii Fit Trainer a boost in height once activated, it is also a fantastic [[edge-guard break|edgeguard breaking]] tool as the angle the ball flies is perfect for hitting a grounded opponent while offstage. Opponents have to shield or get hit by the ball if they try and [[edgeguard]] Wii Fit Trainer, and they also risk getting hit with the meteor smashing headbutt if they try and interrupt the move. As such, it is a relatively safe option to help Wii Fit Trainer get back on stage. With its ability to be cancelled, it can also be used to cover opponents' various recovery options; this is especially true in ''Ultimate'' since [[air dodge|air dodges]] are a lot more risky offstage.


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|WiiFit|Side|name1=Header|desc1=Head a soccer ball at opponents. Press the button again to head the ball early.|name2=Huge Header|desc2=Head a larger ball that's slightly slower and less powerful but easier to hit with.|name3=Weighted Header|desc3=Head a heavy ball that's more powerful but quick to drop to the ground.}}
{{CustomSet|WiiFit|Side|name1=Header|desc1=Head a soccer ball at opponents. Press the button again to head the ball early.|name2=Huge Header|desc2=Head a larger ball that's slightly slower and less powerful but easier to hit with.|name3=Weighted Header|desc3=Head a heavy ball that's more powerful but quick to drop to the ground.}}
# '''Header''': Default.
# '''Header''' (known as '''Heading''' in the [[PAL]] version): Default.
# '''Huge Header''' (known as '''Over-Pumped Football''' in the [[PAL]] version): The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
# '''Huge Header''' (known as '''Over-Pumped Football''' in the [[PAL]] version): The ball that is spawned is particularly big, and has a low gravity. It is slower and deals less damage. When launched, it travels in a high arch before bouncing a total of four more times. With each bounce, the ball's height decreases, as well as power. Initially the ball will inflict 4% damage. The ball will inflict 3% after the second, third, and fourth bounce. After the fifth bounce, it will inflict 2% and disappear. Being hit by the headbutt of the Wii Fit Trainer's attack will inflict 14% damage total; any contact with the ball afterwards always deals 3%. Cancelling the move will allow the ball to stay in play longer than the standard variation.
#: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode.
#: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by getting a maximum combo of 10 or more in [[Training]] mode.
# '''Weighted Header''' (known as '''Weighted Football''' in the [[PAL]] version): The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.
# '''Weighted Header''' (known as '''Weighted Football''' in the [[PAL]] version): The ball is heavier and faster than the other variations. When used, the ball is shot one character length away from Wii Fit Trainer, almost immediately touching the ground. The ball deals 12% damage upon impact, and has considerable knockback. When the ball lands, it rolls across the floor a very short distance before disappearing. If it makes contact while rolling, it deals 8% or 9% damage, with little knockback. When the move is cancelled, the ball quickly drops to the floor, harmless, and almost immediately disappears.
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==Trivia==
==Trivia==
*Early in development, the soccer ball was green and blue (as opposed to green and black), and didn't have the Wii Fit logo circle.
*Early in development, the soccer ball was green and blue (as opposed to green and black), and didn't have the Wii Fit logo circle.
*In ''Smash 4'' and ''Ultimate'' prior to Update {{SSBU|3.0.0}}, Header could be used to spawn the ball inside the collision of many stages. This created several techniques in both games, including Ball Passing in ''Ultimate'', which allowed Wii Fit Trainer to hit the ball through the stage at unsuspecting opponents.<ref>[https://www.youtube.com/watch?v=06um98veE4I invy]</ref>


==References==
==References==
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