Ganondorf (SSBM)/Forward aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
Ganondorf's forward aerial, often nicknamed the '''Skull Crusher''', or jokingly just '''The Punch''', involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's [[metagame]], due to its power, good [[range]], and lack of a [[sour spot]]. It can easily cover various [[tech]] and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close [[blast line]]s such as [[Yoshi's Story]]. The move's speed is on par with the {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} (having 1 frame less [[ending lag]]), though it has lower power and longer [[landing lag]], albeit much larger range. | Ganondorf's forward aerial, often nicknamed the '''Skull Crusher''', or jokingly just '''The Punch''', involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's [[metagame]], due to its power, good [[range]], and lack of a [[sour spot]]. It can easily cover various [[tech]] and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close [[blast line]]s such as [[Yoshi's Story]]. The move's speed is on par with the {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} (having 1 frame less [[ending lag]]), though it has lower power and longer [[landing lag]], albeit much larger range. | ||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=17% | |||
|angle=361 | |||
|bk=60 | |||
|ks=80 | |||
|fkv=0 | |||
|r=800 | |||
|bn=66 | |||
|zpos=-200 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=17% | |||
|angle=361 | |||
|bk=60 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=66 | |||
|zpos=500 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=17% | |||
|angle=361 | |||
|bk=60 | |||
|ks=80 | |||
|fkv=0 | |||
|r=1300 | |||
|bn=67 | |||
|zpos=1200 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Revision as of 11:19, June 13, 2019
Overview
Ganondorf's forward aerial, often nicknamed the Skull Crusher, or jokingly just The Punch, involves him performing a rather quick punch in front of himself with high knockback, dealing 17% damage. This move is commonly used in Ganondorf's metagame, due to its power, good range, and lack of a sour spot. It can easily cover various tech and getup options from opponents on platforms above Ganondorf due to its range, and is also especially useful on stages with close blast lines such as Yoshi's Story. The move's speed is on par with the Knee Smash (having 1 frame less ending lag), though it has lower power and longer landing lag, albeit much larger range.
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Hitboxes | 14-19 |
Ending autocancel | 34- |
Interruptible | 35- |
Animation length | 44 |
Landing lag
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |