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**{{buff|Due to Dr. Mario's attack multiplier now applying to his entire moveset, projectiles reflected by Super Sheet deal slightly more damage but retain the same multiplier (1.5×).}} | **{{buff|Due to Dr. Mario's attack multiplier now applying to his entire moveset, projectiles reflected by Super Sheet deal slightly more damage but retain the same multiplier (1.5×).}} | ||
**{{buff|Super Sheet covers a larger [[hitbox]] to [[reflect]] [[projectile]]s, improving its vertical and horizontal range.}} | **{{buff|Super Sheet covers a larger [[hitbox]] to [[reflect]] [[projectile]]s, improving its vertical and horizontal range.}} | ||
**{{buff| | **{{buff|It no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo ability.}} | ||
**{{buff| | **{{buff|It no longer gives the opponent [[super armor]] on hit.}} | ||
*[[Super Jump Punch]]: | *[[Super Jump Punch]]: | ||
**{{buff|Super Jump Punch deals slightly more damage (13.44%/6.72% (clean/late) → 14.1%/7%), and thus KOs slightly earlier.}} | **{{buff|Super Jump Punch deals slightly more damage (13.44%/6.72% (clean/late) → 14.1%/7%), and thus KOs slightly earlier.}} |
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