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===''Melee'' to ''Brawl''=== | ===''Melee'' to ''Brawl''=== | ||
*Arguably, all veterans were indirectly nerfed by a variety of universal gameplay changes made in ''Brawl''. The loss of [[wavedash]]ing negatively impacted many characters' mobility, such as in the case of {{SSBB|Luigi}} and {{SSBM|Marth}}, while removal of L-cancelling nerfed many characters with slow aerial attacks, such as {{SSBB|Ganondorf}} and {{SSBB|Link}}. Some characters with powerful combo potential in ''Melee'', such as {{SSBM|Captain Falcon}} and {{SSBM|Jigglypuff}}, were also notably affected by the addition of [[hitstun cancelling]], which severely reduced the impact of combos. | *Arguably, all veterans were indirectly nerfed by a variety of universal gameplay changes made in ''Brawl''. The loss of [[wavedash]]ing negatively impacted many characters' mobility, such as in the case of {{SSBB|Luigi}} and {{SSBM|Marth}}, while removal of L-cancelling nerfed many characters with slow aerial attacks, such as {{SSBB|Ganondorf}} and {{SSBB|Link}}. Some characters with powerful combo potential in ''Melee'', such as {{SSBM|Captain Falcon}} and {{SSBM|Jigglypuff}}, were also notably affected by the addition of [[hitstun cancelling]], which severely reduced the impact of combos. | ||
*{{SSBB|Fox}} does not benefit any changes in ''Brawl'' due to altercation to knockback weakening his survivability. Additionally, his most notable tools has been severely toned down; his up smash and up aerial has reduced KO potential, his down throw can no longer tech chase, his [[Blaster (Fox)|Blaster]] travels half the distance, and his infamous [[Reflector (Fox)|shine]] combo can no longer be jump-canceled with increased start-up lag and higher angle which weakens its gimping potential. A top-tier character, he is generally considered to be mid-high tier. | |||
*{{SSBB|Captain Falcon}}'s combo ability was drastically lowered due to the addition of hitstun cancelling, leading to significant difficulty in KOing opponents. His [[Knee Smash]], which can also no longer be reliably comboed into, also had its hitbox reduced, and the sweetspot's shorter duration made the move more difficult to land compared to ''Melee''. A high-tiered character in ''Melee'', Captain Falcon frequently ranked among the worst characters in ''Brawl'', with one tier list even considering him the least viable character in the game. | *{{SSBB|Captain Falcon}}'s combo ability was drastically lowered due to the addition of hitstun cancelling, leading to significant difficulty in KOing opponents. His [[Knee Smash]], which can also no longer be reliably comboed into, also had its hitbox reduced, and the sweetspot's shorter duration made the move more difficult to land compared to ''Melee''. A high-tiered character in ''Melee'', Captain Falcon frequently ranked among the worst characters in ''Brawl'', with one tier list even considering him the least viable character in the game. | ||
*{{SSBB|Jigglypuff}} suffered severely with the [[hitstun]] changes, weakening its previously devastating [[Wall of Pain]] combos. [[Rest]]'s knockback was also reduced, making it a considerably less reliable and less safe attack than in ''Melee''; Jigglypuff's up throw was also given higher base knockback, preventing it from being able to use the [[Space Animal Slayer]]. Initially top-tiered in ''Melee'', Jigglypuff is considered among ''Brawl's'' worst fighters. | *{{SSBB|Jigglypuff}} suffered severely with the [[hitstun]] changes, weakening its previously devastating [[Wall of Pain]] combos. [[Rest]]'s knockback was also reduced, making it a considerably less reliable and less safe attack than in ''Melee''; Jigglypuff's up throw was also given higher base knockback, preventing it from being able to use the [[Space Animal Slayer]]. Initially top-tiered in ''Melee'', Jigglypuff is considered among ''Brawl's'' worst fighters. |
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