Zero Suit Samus (SSBU): Difference between revisions

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→‎Changes from Super Smash Bros. 4: sonic and cloud aren't the best example atm, very little results
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However, Zero Suit Samus does benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial [[dash]] in the game and a usable [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game. She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move. Finally, her entire special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and both Plasma Whip and Boost Kick have restored some of their lost KO power from ''Brawl'' and ''SSB4''{{'}}s initial release, respectively.  
However, Zero Suit Samus does benefit overall from the universal changes to gameplay mechanics. The faster movement speed further enhances her already excellent mobility (now possessing the fastest initial [[dash]] in the game and a usable [[dash-dance]]), improving her approach and as such, her "hit and run" playstyle. The reintroduction of directional [[air dodging]] improves her juggling capabilities, and the universally reduced landing lag allows her to retain some of her combo game. She has also directly received some useful buffs: her down tilt, arguably her worst move in ''SSB4'', has reduced lag that gives it newfound combo potential. Aside from her lost ability to string lengthy and devastating punishes off of a down throw, Zero Suit Samus' grab game has been improved as a whole; her grab, previously one of the laggiest in the game, has been sped up, making it less risky to use, and her up throw has increased knockback, granting her a new KO move. Finally, her entire special moveset has seen many improvements, as [[Paralyzer]] charges and fires shots faster, while Plasma Whip can now send opponents towards her for new setups if the button is held, and both Plasma Whip and Boost Kick have restored some of their lost KO power from ''Brawl'' and ''SSB4''{{'}}s initial release, respectively.  


In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is higher than in ''SSB4'', with her combos and punishes being largely more different than in ''SSB4'', and her reward being less fundamentally overpowering. However, her few buffs and the different engine of ''Ultimate'' benefit her in ways that make it difficult to determine how viable she is in comparison to ''SSB4'', though general consensus is that she remains a viable character. Much like {{SSBU|Cloud}}, {{SSBU|Mario}}, and {{SSBU|Sonic}}, and in contrast to how other former ''SSB4'' top tier characters were nerfed much more heavily, Zero Suit Samus continues to be an effective character, with players such as {{Sm|Marss}}, {{Sm|Choco}} and {{Sm|Juice}} finding notable tournament success with her.
In the end, Zero Suit Samus remains a high-risk, high-reward character whose learning curve is higher than in ''SSB4'', with her combos and punishes being largely more different than in ''SSB4'', and her reward being less fundamentally overpowering. However, her few buffs and the different engine of ''Ultimate'' benefit her in ways that make it difficult to determine how viable she is in comparison to ''SSB4'', though general consensus is that she remains a viable character. Much like {{SSBU|Mario}} and {{SSBU|Fox}}, and in contrast to how other former ''SSB4'' top tier characters were nerfed much more heavily, Zero Suit Samus continues to be an effective character, with players such as {{Sm|Marss}}, {{Sm|Choco}} and {{Sm|Juice}} finding notable tournament success with her.


===Aesthetics===
===Aesthetics===
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