Mario (SSBU): Difference between revisions

33 bytes removed ,  5 years ago
Tag: Mobile edit
Line 160: Line 160:
**{{change|Cape forces opponents to show their back side while they're using their moves; this even works to characters with mirrored stance, causing them to turn away from the screen.}}
**{{change|Cape forces opponents to show their back side while they're using their moves; this even works to characters with mirrored stance, causing them to turn away from the screen.}}
**{{change|Cape is now worn around Mario's neck when used, akin to its appearance in ''[[Super Mario World]]''.}}
**{{change|Cape is now worn around Mario's neck when used, akin to its appearance in ''[[Super Mario World]]''.}}
**{{nerf|Cape no longer puts opponents into [[hitstun]] during ledge return vulnerability.}}
**{{buff|Cape no longer put into [[hitstun]] against ledge vulnerability instead the opponents will be pop out, increasing his combo ability.}}
***{{buff|However, this makes the move much more useful for potential follow-ups.}}
*[[Super Jump Punch]]:
*[[Super Jump Punch]]:
**{{buff|Super Jump Punch's second through fourth hits have two frames in between them as opposed to one, resulting in the move having a slightly longer duration (frame 3/7/8/9/10/12/14 → 3/7/9/11/13/15/17).}}
**{{buff|Super Jump Punch's second through fourth hits have two frames in between them as opposed to one, resulting in the move having a slightly longer duration (frame 3/7/8/9/10/12/14 → 3/7/9/11/13/15/17).}}
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