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**{{buff|Consecutive uses of the first hit of neutral attack are faster (9 → 6 frames).}} | **{{buff|Consecutive uses of the first hit of neutral attack are faster (9 → 6 frames).}} | ||
**{{buff|The first two hits transition into the subsequent hits faster (hit 1: frame 8 → 5, hit 2: frame 7 → 6).}} | **{{buff|The first two hits transition into the subsequent hits faster (hit 1: frame 8 → 5, hit 2: frame 7 → 6).}} | ||
**{{buff|The third hit comes out faster (frame 7 → 3) and goes higher, allowing it to connect better from the first two hits. It also has | **{{buff|The third hit comes out faster (frame 7 → 3) and goes higher, allowing it to connect better from the first two hits. It also has increased base knockback (40 → 60).}} | ||
***{{nerf|However, its total duration remains unchanged, giving it more ending lag.}} | ***{{nerf|However, its total duration remains unchanged, giving it more ending lag.}} | ||
**{{nerf|The first two hits deal altered damage (2.5% → 2.2% (hit 1), 1.5% → 1.7% (hit 2)), resulting in the move dealing slightly less damage in total (8% → 7.9%).}} | **{{nerf|The first two hits deal altered damage (2.5% → 2.2% (hit 1), 1.5% → 1.7% (hit 2)), resulting in the move dealing slightly less damage in total (8% → 7.9%).}} | ||
**{{nerf|The first and third hits have smaller hitboxes (3u/1.5u/4u → 1.2u/1.5u/1.8u (hit 1), 5u/2.5u/2.5u → 4.3u/2.5u/2.6u (hit 3)).}} | |||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt deals more base knockback, increasing its safety on hit at low percents.}} | **{{buff|Forward tilt deals more base knockback, increasing its safety on hit at low percents.}} |
edits