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|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback, KO'ing at high percents. The move can be steered diagonally left or right. Possibly based on the {{s|mariowiki|Corkscrew Conk}} from ''Wario World''. While both moves feature vertical ascension, the two moves are different visually. | |usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback, KO'ing at high percents. The move can be steered diagonally left or right. Possibly based on the {{s|mariowiki|Corkscrew Conk}} from ''Wario World''. While both moves feature vertical ascension, the two moves are different visually. | ||
|dsname=Wario Waft | |dsname=Wario Waft | ||
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge) | |dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | ||
|dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft grows stronger by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox and armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential. | |dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft grows stronger by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox and armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential. | ||
|fsname=Wario Man | |fsname=Wario Man |
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