Mii Gunner (SSBU): Difference between revisions

m (Consistency for now)
Line 19: Line 19:
Like the other Mii Fighter types, the Mii Gunner now has set attributes, including high [[weight]] (the Gunner is now a heavyweight weighing as much as {{SSBU|Captain Falcon}}, even surpassing the largest possible Mii Fighter in ''Smash 4''), significantly increasing their survivability in general, especially since the Gunner's below average [[falling speed]] has been unaltered. However, the rest of the Gunner's attributes have been heavily worsened, with many of their stats being significantly below average or even bottom 10 (notably their [[run]] speed, initial dash speed, and [[air speed]]). As a result, the Gunner's staying power is now above average, but their overall mobility has become one of the slowest in the game, further enforcing the Gunner's camping-centric playstyle.
Like the other Mii Fighter types, the Mii Gunner now has set attributes, including high [[weight]] (the Gunner is now a heavyweight weighing as much as {{SSBU|Captain Falcon}}, even surpassing the largest possible Mii Fighter in ''Smash 4''), significantly increasing their survivability in general, especially since the Gunner's below average [[falling speed]] has been unaltered. However, the rest of the Gunner's attributes have been heavily worsened, with many of their stats being significantly below average or even bottom 10 (notably their [[run]] speed, initial dash speed, and [[air speed]]). As a result, the Gunner's staying power is now above average, but their overall mobility has become one of the slowest in the game, further enforcing the Gunner's camping-centric playstyle.


The Gunner's standard moveset have been buffed in various ways. Their inconsistent [[jab]] and [[up aerial]] now connect better due to faster transition speed, and some of the Gunner's moves have been given more utility due to a reduction of lag ([[forward tilt]]), greatly increased damage ([[forward smash]]), or KO potential (forward smash and the second hit of [[down smash]], which now acts individually for each hit instead of leading into one another).
The Gunner's standard moveset has been buffed in various ways. Their inconsistent [[jab]] and [[up aerial]] now connect better due to faster transition speed, and some of the Gunner's moves have been given more utility due to a reduction of lag ([[forward tilt]]), greatly increased damage ([[forward smash]]), or KO potential (forward smash and the second hit of [[down smash]], which now acts individually for each hit instead of leading into one another).


The universal frame 3 jumpsquat and reduction to landing lag benefit the Gunner as well, as they now have faster access to their powerful air game and are less vulnerable against shield. The Gunner's [[throw]]s, previously notorious for all dealing 5%, have been buffed, with [[up throw]] now being the second most damaging in the game behind {{SSBU|King K. Rool}}, and [[down throw]] being much more reliable for starting combos till mid percents.
The universal frame 3 jumpsquat and reduction to landing lag benefit the Gunner as well, as they now have faster access to their powerful air game and are less vulnerable against shield. The Gunner's [[throw]]s, previously notorious for all dealing 5%, have been buffed, with [[up throw]] now being the second most damaging in the game behind {{SSBU|King K. Rool}}, and [[down throw]] being much more reliable for starting combos till mid percents.
137

edits