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# '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit. | # '''Phantom Breaker''': Travels a set distance regardless of charge, but deals more [[shield damage]]; a half-charged Phantom Breaker can break most shields in one hit. | ||
# '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]]. | # '''Phantom Strike''': The Phantom appears next to Zelda regardless of charge, but deals more damage. Each possible hit except the first hit of the fully-charged Phantom Strike deals [[set knockback]]. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different different charge stages. In order: a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. | The Phantom works slightly differently from ''Smash 4''. In ''Ultimate'', when charging, the Phantom appears behind Zelda and assembles itself. The move has six different different charge stages. In order: a kick, punch, an outward slash, a downward slash, and an upwards slash. Once the Phantom is fully assembled at its sixth stage, Zelda is able to move and attack freely, while the Phantom momentarily remains still until attacking with a dashing sword slash. The Phantom can be destroyed by interrupting Zelda mid-charge or by dealing enough damage to the Phantom. If destroyed, the Phantom will remain broken on the ground for two seconds, but can be resummoned as soon as it disappears. | ||
==Trivia== | ==Trivia== |
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