Isaac: Difference between revisions

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Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's point of view, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.  
Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's point of view, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.  


He also briefly appears in the most recent game in the series, ''[[goldensununiverse:Golden Sun: Dark Dawn|Golden Sun: Dark Dawn]]'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. While joining Matthew's party in the beginning of the game, he is not seen for the rest of the game's plot.
He also briefly appears in the most recent game in the series, ''[[goldensununiverse:Golden Sun: Dark Dawn|Golden Sun: Dark Dawn]]'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. While he joins Matthew's party at the beginning of the game, he is not seen for the rest of the game's plot.


The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy - that is, it cannot be used in battle, and it is acquired virtually at the start of the game. "Move" is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it simply pushes them away in order to achieve a wide variety of different ends.
The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy - that is, it cannot be used in battle, and it is acquired virtually at the start of the game. "Move" is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it simply pushes them away in order to achieve a wide variety of different ends.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:SSBUWebsiteIsaac1.jpg|thumb|Isaac utilizing Move on the [[Ω form]] of [[Great Plateau Tower]] stage in ''Ultimate''.]]
[[File:SSBUWebsiteIsaac1.jpg|thumb|Isaac utilizing Move on the [[Ω form]] of [[Great Plateau Tower]] stage in ''Ultimate''.]]
After being absent from ''Super Smash Bros. for 3DS/Wii U'', Isaac returns to ''Ultimate'' with a slight redesign to his appearance, mirroring his original ''Golden Sun'' artwork.  In addition to using the Move Psynergy from ''Brawl'', he also is capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent takes them off the stage. The usage of Pound means that Isaac is now capable of causing damage to opponents, which deals an average of 12.0% damage to fighters.
After being absent from ''Super Smash Bros. for 3DS/Wii U'', Isaac returns to ''Ultimate'' with a slight redesign to his appearance, mirroring his original ''Golden Sun'' artwork.  In addition to using the Move Psynergy from ''Brawl'', he also is capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent takes them off the stage. The usage of Pound means that Isaac is now capable of causing damage to opponents, which deals an average of 12.0% damage to fighters.


Isaac's mechanics in ''Ultimate'' versus ''Brawl'' are more advanced.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of three different Utility Psynergies; Move, Pound, and a variation on Lift.  Move appears to remain his most used of Psynergies, as it retains the pushback it had in Brawl. Lift operates similar to the [[Beetle]] where it can lift a fighter above the top boundary line, and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from the grip.
Isaac's mechanics in ''Ultimate'' versus ''Brawl'' are more advanced.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of three different Utility Psynergies; Move, Pound, and a variation on Lift.  Move appears to remain his most used of Psynergies, as it retains the pushback it had in Brawl. Lift operates similar to the [[Beetle]] where it can lift a fighter above the top boundary line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from the grip.


Isaac, like some Assist Trophies in ''Ultimate'', can now be KO'd and also can be covered in ink by any of the [[Inkling (SSBU)|Inklings]]' special moves or the [[Killer Wail]] [[Final Smash]].  However, in spite of his ability to use Teleport, he can manually return to the stage when knocked back, as well as perform evasive maneuvers such as the [[Air dodge]].
Isaac, like some Assist Trophies in ''Ultimate'', can now be KO'd and also can be covered in ink by any of the [[Inkling (SSBU)|Inklings]]' special moves or the [[Killer Wail]] [[Final Smash]].  However, in spite of his ability to use Teleport, he can manually return to the stage when knocked back, as well as perform evasive maneuvers such as the [[Air dodge]].
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