Reflection: Difference between revisions

80 bytes added ,  5 years ago
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || 50
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || 50
|-
|-
| [[Joker]] || [[Rebel's Guard|Makarakarn]] || 1.6 || 1.9 || 50
| [[Joker]] || [[Rebel's Guard|Makarakarn]]**** || 1.6 || 1.9 || 50
|-
|-
| [[King Dedede]] || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || —
| [[King Dedede]] || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || —
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<small><nowiki>***</nowiki> In ''Ultimate'', Oil Panic only reflects physical projectiles while absorbing energy based projectiles.</small>
<small><nowiki>***</nowiki> In ''Ultimate'', Oil Panic only reflects physical projectiles while absorbing energy based projectiles.</small>
<small><nowiki>****</nowiki> Only available when Arsene is active.</small>


In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks (as if it was a [[shield]]) and [[stun]]s its user. In ''Brawl'' and ''SSB4'', the overpowered projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks (as if it was a [[shield]]) and [[stun]]s its user. In ''Brawl'' and ''SSB4'', the overpowered projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]].
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