List of updates (SSBU)/3.0.0 changelog: Difference between revisions

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*{{nerf|[[Vegetable]] deals less shield damage.}}
*{{nerf|[[Vegetable]] deals less shield damage.}}
*{{nerf|[[Peach Blossom]] has a reduced sleep time period.}}
*{{nerf|[[Peach Blossom]] has a reduced sleep time period.}}
*{{change|The animations for Peach's ledge attack and swinging animation have been adjusted.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|[[Toad]] no longer stalls continuously in the air after the first use.}}
*{{change|[[Toad]] no longer stalls continuously in the air after the first use.}}
*{{change|[[Vegetable]]'s knockback values match those of Peach's Vegetable (30 (base), 35 (scaling) → 25/45).}}
*{{buff|[[Vegetable]]'s knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making them identical to Peach's variant.}}
*{{nerf|Vegetable deals less shield damage.}}
*{{nerf|Vegetable deals less shield damage.}}
*{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}}
*{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}}
*{{change|The animations for Daisy's ledge attack and swinging animation have been adjusted.}}


=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
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=={{SSBU|Pichu}}==
=={{SSBU|Pichu}}==
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash attack) to miss.}}
*{{nerf|Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}} and {{SSBU|Daisy}}'s dash attacks) to miss.}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
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=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{nerf|Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash attack) to miss.}}
*{{nerf|Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}} and {{SSBU|Daisy}}'s dash attacks) to miss.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
*{{buff|[[Octopus]] traps opponents for a longer period of time.}}
*{{buff|[[Octopus]] traps opponents for a longer period of time.}}
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted}}


=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
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*{{nerf|[[Gordo Throw]] deals less shield damage.}}
*{{nerf|[[Gordo Throw]] deals less shield damage.}}
*{{nerf|Using Gordo Throw and then quickly turning around and immediately using [[Super Dedede Jump]] no longer gives the ascent extra height and distance.}}
*{{nerf|Using Gordo Throw and then quickly turning around and immediately using [[Super Dedede Jump]] no longer gives the ascent extra height and distance.}}
 
*{{change|Aerial Gordo Throw's animation has been adjusted}}
=={{SSBU|Olimar}}==
=={{SSBU|Olimar}}==
*{{nerf|Forward smash deals less shield damage.}}
*{{nerf|Forward smash deals less shield damage.}}
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=={{SSBU|Wolf}}==
=={{SSBU|Wolf}}==
*{{nerf|The front hit of down smash deals less knockback.}}
*{{nerf|The front hit of down smash deals slightly less knockback.}}
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}}
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}}
*{{nerf|Using an air dodge before [[Wolf Flash]] no longer reduces its landing lag.}}
*{{nerf|Using an air dodge before [[Wolf Flash]] no longer reduces its landing lag.}}
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*{{buff|[[Fire Hydrant]] has more range below it when it is falling.}}
*{{buff|[[Fire Hydrant]] has more range below it when it is falling.}}
*{{nerf|Fire Hydrant deals less shield damage.}}
*{{nerf|Fire Hydrant deals less shield damage.}}
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted}}


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
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=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*{{nerf|[[Plasma Breath]] deals less shield damage.}}
*{{nerf|[[Plasma Breath]] deals less shield damage.}}
*{{buff|Ridley can now act out of [[Plasma Scream]] faster than opponents can.}}


=={{SSBU|Simon}}==
=={{SSBU|Simon}}==
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*{{buff|Edge attack has more range.}}
*{{buff|Edge attack has more range.}}
*{{nerf|[[Cross]] deals less shield damage.}}
*{{nerf|[[Cross]] deals less shield damage.}}
*{{change|Specific [[Grand Cross]] parameters have been adjusted, making them identical to Simon's variant.}}
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed -->
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed -->


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=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
*{{nerf|Slingshot attacks (Forward and Back aerials) deal less shield damage.}}
*{{nerf|Slingshot attacks (Forward and Back aerials) deal less shield damage.}}
*{{nerf|[[Fishing Rod]]'s reel has less active frames.}}
*{{nerf|[[Fishing Rod]]'s reel has less active frames (2-11 -> 10-11).}}


=={{SSBU|Piranha Plant}}==
=={{SSBU|Piranha Plant}}==
*{{buff|Edge attack has more range.}}
*{{buff|Edge attack has more range.}}
*{{buff|[[Ptooie]] has a larger hitbox.}}
*{{buff|[[Ptooie]] has a larger hitbox.}}
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