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*{{nerf|[[Vegetable]] deals less shield damage.}} | *{{nerf|[[Vegetable]] deals less shield damage.}} | ||
*{{nerf|[[Peach Blossom]] has a reduced sleep time period.}} | *{{nerf|[[Peach Blossom]] has a reduced sleep time period.}} | ||
*{{change|The animations for Peach's ledge attack and swinging animation have been adjusted.}} | |||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{ | *{{change|[[Toad]] no longer stalls continuously in the air after the first use.}} | ||
*{{ | *{{buff|[[Vegetable]]'s knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making them identical to Peach's variant.}} | ||
*{{nerf|Vegetable deals less shield damage.}} | *{{nerf|Vegetable deals less shield damage.}} | ||
*{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}} | *{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}} | ||
*{{change|The animations for Daisy's ledge attack and swinging animation have been adjusted.}} | |||
=={{SSBU|Bowser}}== | =={{SSBU|Bowser}}== | ||
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=={{SSBU|Pichu}}== | =={{SSBU|Pichu}}== | ||
*{{nerf|[[Thunder Jolt]] deals less shield damage.}} | *{{nerf|[[Thunder Jolt]] deals less shield damage.}} | ||
*{{nerf|Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash | *{{nerf|Pichu's aerial hitstun and landing animations have been changed so his body doesn't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}} and {{SSBU|Daisy}}'s dash attacks) to miss.}} | ||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
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=={{SSBU|Ganondorf}}== | =={{SSBU|Ganondorf}}== | ||
*{{nerf|Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash | *{{nerf|Ganondorf's aerial hitstun animation has been changed so his legs don't shift as much, which could cause certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}} and {{SSBU|Daisy}}'s dash attacks) to miss.}} | ||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
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=={{SSBU|Mr. Game & Watch}}== | =={{SSBU|Mr. Game & Watch}}== | ||
*{{buff|[[Octopus]] traps opponents for a longer period of time.}} | *{{buff|[[Octopus]] traps opponents for a longer period of time.}} | ||
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted}} | |||
=={{SSBU|Pit}}== | =={{SSBU|Pit}}== | ||
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*{{nerf|[[Gordo Throw]] deals less shield damage.}} | *{{nerf|[[Gordo Throw]] deals less shield damage.}} | ||
*{{nerf|Using Gordo Throw and then quickly turning around and immediately using [[Super Dedede Jump]] no longer gives the ascent extra height and distance.}} | *{{nerf|Using Gordo Throw and then quickly turning around and immediately using [[Super Dedede Jump]] no longer gives the ascent extra height and distance.}} | ||
*{{change|Aerial Gordo Throw's animation has been adjusted}} | |||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
*{{nerf|Forward smash deals less shield damage.}} | *{{nerf|Forward smash deals less shield damage.}} | ||
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=={{SSBU|Wolf}}== | =={{SSBU|Wolf}}== | ||
*{{nerf|The front hit of down smash deals less knockback.}} | *{{nerf|The front hit of down smash deals slightly less knockback.}} | ||
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}} | *{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}} | ||
*{{nerf|Using an air dodge before [[Wolf Flash]] no longer reduces its landing lag.}} | *{{nerf|Using an air dodge before [[Wolf Flash]] no longer reduces its landing lag.}} | ||
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*{{buff|[[Fire Hydrant]] has more range below it when it is falling.}} | *{{buff|[[Fire Hydrant]] has more range below it when it is falling.}} | ||
*{{nerf|Fire Hydrant deals less shield damage.}} | *{{nerf|Fire Hydrant deals less shield damage.}} | ||
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted}} | |||
=={{SSBU|Robin}}== | =={{SSBU|Robin}}== | ||
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=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
*{{nerf|[[Plasma Breath]] deals less shield damage.}} | *{{nerf|[[Plasma Breath]] deals less shield damage.}} | ||
*{{buff|Ridley can now act out of [[Plasma Scream]] faster than opponents can.}} | |||
=={{SSBU|Simon}}== | =={{SSBU|Simon}}== | ||
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*{{buff|Edge attack has more range.}} | *{{buff|Edge attack has more range.}} | ||
*{{nerf|[[Cross]] deals less shield damage.}} | *{{nerf|[[Cross]] deals less shield damage.}} | ||
*{{change|Specific [[Grand Cross]] parameters have been adjusted, making them identical to Simon's variant.}} | |||
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed --> | <!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed --> | ||
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=={{SSBU|Isabelle}}== | =={{SSBU|Isabelle}}== | ||
*{{nerf|Slingshot attacks (Forward and Back aerials) deal less shield damage.}} | *{{nerf|Slingshot attacks (Forward and Back aerials) deal less shield damage.}} | ||
*{{nerf|[[Fishing Rod]]'s reel has less active frames.}} | *{{nerf|[[Fishing Rod]]'s reel has less active frames (2-11 -> 10-11).}} | ||
=={{SSBU|Piranha Plant}}== | =={{SSBU|Piranha Plant}}== | ||
*{{buff|Edge attack has more range.}} | *{{buff|Edge attack has more range.}} | ||
*{{buff|[[Ptooie]] has a larger hitbox.}} | *{{buff|[[Ptooie]] has a larger hitbox.}} |
edits