Forward throw: Difference between revisions

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==Notable forward throws==
==Notable forward throws==
*[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In ''Smash 4'', following patch [[1.1.0]], Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer damage output (barring cargo down throw), its follow-up capabilities (cargo up throw), its [[edgeguarding]] potential (cargo down throw), and its KO power (cargo back throw).
*[[Donkey Kong]]'s forward throw in all games is known for not throwing the opponent immediately. Instead, he restrains them and carries them around just like a heavy [[item]]. A second directional input along with attacking (or usage of the [[C-Stick]]) will result in one of four different throws. These secondary throws are commonly known as the "cargo throws". In ''Smash 4'', following patch [[1.1.0]], Donkey Kong's forward throw is considered one of the best, if not the best, because of its sheer damage output (barring cargo down throw), its follow-up capabilities (cargo up throw), its [[edgeguarding]] potential (cargo down throw), and its KO power (cargo back throw).
*Ness' forward throw in all games except ''Smash 64'' is notable for its extremely high base knockback, usually used as a setup for an edgeguard. However, its extremely low knockback scaling prevents it from KO'ing even past Sudden Death.
*[[Ness]]' forward throw in all games except ''Smash 64'' is notable for its extremely high base knockback, usually used as a setup for an edgeguard. However, its extremely low knockback scaling prevents it from KO'ing even past Sudden Death.
*Marth's forward throw in ''Melee'' and ''Brawl'' is a decent tech-chasing option on heavyweights/fast fallers. Its effectiveness was somewhat reduced in ''Smash 4'', but it can still be practiced effectively.
*[[Marth]]'s forward throw in ''Melee'' and ''Brawl'' is a decent tech-chasing option on heavyweights/fast fallers. Its effectiveness was somewhat reduced in ''Smash 4'', but it can still be practiced effectively.
*Mewtwo's forward throw is the only one to release projectiles. In ''Smash 4'', as of update 1.1.0, it is tied with Ganondorf's forward throw as the second most damaging in that game.
*[[Mewtwo]]'s forward throw is the only one to release projectiles. In ''Smash 4'', as of update 1.1.0, it is tied with Ganondorf's forward throw as the second most damaging in that game.
*[[Peach]]'s forward throw in ''Melee'' is the strongest in that game, being able to KO at around 110% on most characters.
*{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest in that game, being able to KO at around 110% on most characters.
*[[Jigglypuff]]'s forward throw in ''Melee'' is also very powerful, and the second strongest in said game. It is almost as strong as Peach's.
*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is also very powerful, and the second strongest in said game. It is almost as strong as Peach's.
*Ganondorf's forward throw is the most damaging in ''Brawl'' and the second most damaging in ''Smash 4'', making it a good option for when other moves stale.
*[[Ganondorf]]'s forward throw is the most damaging in ''Brawl'' and the second most damaging in ''Smash 4'', making it a good option for when other moves stale.
*[[Kirby]]'s forward throw in ''Brawl'' is known for its immense follow-up capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or {{B|Hammer|move}}. In ''Smash 4'', his forward throw received a new trajectory and lower knockback in patch [[1.1.0]], and as such, it is capable of new follow-ups. It can lead into forward aerial, up aerial or down aerial from zero to mid-high percents.
*[[Kirby]]'s forward throw in ''Brawl'' is known for its immense follow-up capabilities at lower percents. It can be followed up with the Gonzo Combo (up aerial, up tilt, back aerial) or {{B|Hammer|move}}. In ''Smash 4'', his forward throw received a new trajectory and lower knockback in patch [[1.1.0]], and as such, it is capable of new follow-ups. It can lead into forward aerial, up aerial or down aerial from zero to mid-high percents.
*In the transition from ''Brawl'' to ''Smash 4'', {{SSB4|Bowser}}'s forward throw has been strengthened to the point where it is the strongest forward throw in the game, reliably KOing any character at 185% from the center of {{SSB4|Final Destination}}.
*In the transition from ''Brawl'' to ''Smash 4'', {{SSB4|Bowser}}'s forward throw has been strengthened to the point where it is the strongest forward throw in the game, reliably KOing any character at 185% from the center of {{SSB4|Final Destination}}.
*Similarly, Wario's forward throw in ''Smash 4'' is also very powerful and does not KO much later than Bowser's. It was also his back throw in ''Brawl''.
**Similarly, {{SSB4|Wario}}'s forward throw in ''Smash 4'' is also very powerful and does not KO much later than Bowser's. It was also his back throw in ''Brawl''.
*Lucario's forward throw in ''Smash 4'' is the third strongest in that game at max aura. It is also the game's fastest throw.
*{{SSB4|Lucario}}'s forward throw in ''Smash 4'' is the third strongest in that game at max aura. It is also the game's fastest throw.
*Shulk's forward throw is the most damaging in ''Smash 4'' with the Buster art, dealing 18% fresh. This powers up even further with the Hyper Monado arts custom.
*{{SSB4|Shulk}}'s forward throw is the most damaging in ''Smash 4'' with the Buster art, dealing 18% fresh. This powers up even further with the Hyper Monado arts custom.


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[[Category:Game controls]]
[[Category:Game controls]]